Files
BlenderSharp/BlendFile/DNA/MultiresModifierData.cs

72 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(480, "MultiresModifierData", 136)]
public struct MultiresModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", "lvl", "char", 1, false, 120)]
public char lvl;
[DNAFieldAttribute(2, "char", "sculptlvl", "char", 1, false, 121)]
public char sculptlvl;
[DNAFieldAttribute(3, "char", "renderlvl", "char", 1, false, 122)]
public char renderlvl;
[DNAFieldAttribute(4, "char", "totlvl", "char", 1, false, 123)]
public char totlvl;
[DNAFieldAttribute(5, "char", "simple", "char", 1, false, 124)]
public char simple;
[DNAFieldAttribute(6, "char", "flags", "char", 1, false, 125)]
public char flags;
[DNAFieldAttribute(7, "char", "_pad[2]", "System.Char[]", 2, false, 126)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(8, "short", "quality", "short", 2, false, 128)]
public short quality;
[DNAFieldAttribute(9, "short", "uv_smooth", "short", 2, false, 130)]
public short uv_smooth;
[DNAFieldAttribute(10, "short", "boundary_smooth", "short", 2, false, 132)]
public short boundary_smooth;
[DNAFieldAttribute(11, "char", "_pad2[2]", "System.Char[]", 2, false, 134)]
public char[] _pad2 = new System.Char[2];
public MultiresModifierData() {
this.modifier = default;
this.lvl = default;
this.sculptlvl = default;
this.renderlvl = default;
this.totlvl = default;
this.simple = default;
this.flags = default;
this._pad = default;
this.quality = default;
this.uv_smooth = default;
this.boundary_smooth = default;
this._pad2 = default;
}
public MultiresModifierData(ModifierData modifier, char lvl, char sculptlvl, char renderlvl, char totlvl, char simple, char flags, char[] _pad, short quality, short uv_smooth, short boundary_smooth, char[] _pad2) {
this.modifier = modifier;
this.lvl = lvl;
this.sculptlvl = sculptlvl;
this.renderlvl = renderlvl;
this.totlvl = totlvl;
this.simple = simple;
this.flags = flags;
this._pad = _pad;
this.quality = quality;
this.uv_smooth = uv_smooth;
this.boundary_smooth = boundary_smooth;
this._pad2 = _pad2;
}
}
}