Files
BlenderSharp/BlendFile/DNA/NodeTexEnvironment.cs

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(641, "NodeTexEnvironment", 1016)]
public struct NodeTexEnvironment {
[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960, false, 0)]
public NodeTexBase @base;
[DNAFieldAttribute(1, "ImageUser", "iuser", "ImageUser", 40, false, 960)]
public ImageUser iuser;
[DNAFieldAttribute(2, "int", "color_space", "int", 4, false, 1000)]
public int color_space;
[DNAFieldAttribute(3, "int", "projection", "int", 4, false, 1004)]
public int projection;
[DNAFieldAttribute(4, "int", "interpolation", "int", 4, false, 1008)]
public int interpolation;
[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 1012)]
public char[] _pad = new System.Char[4];
public NodeTexEnvironment() {
this.@base = default;
this.iuser = default;
this.color_space = default;
this.projection = default;
this.interpolation = default;
this._pad = default;
}
public NodeTexEnvironment(NodeTexBase @base, ImageUser iuser, int color_space, int projection, int interpolation, char[] _pad) {
this.@base = @base;
this.iuser = iuser;
this.color_space = color_space;
this.projection = projection;
this.interpolation = interpolation;
this._pad = _pad;
}
}
}