179 lines
7.7 KiB
C#
179 lines
7.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(246, "FluidFlowSettings", 216)]
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public class FluidFlowSettings {
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[DNAFieldAttribute(8, "FluidModifierData", 0, "*fmd", "FluidModifierData", true, 0)]
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public FluidModifierData fmd;
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[DNAFieldAttribute(8, "Mesh", 1, "*mesh", "Mesh", true, 8)]
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public Mesh mesh;
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[DNAFieldAttribute(8, "ParticleSystem", 2, "*psys", "ParticleSystem", true, 16)]
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public ParticleSystem psys;
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[DNAFieldAttribute(8, "Tex", 3, "*noise_texture", "Tex", true, 24)]
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public Tex noise_texture;
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[DNAFieldAttribute(8, "float", 4, "*verts_old", "float", true, 32)]
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public float verts_old;
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[DNAFieldAttribute(4, "int", 5, "numverts", "int", false, 40)]
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public int numverts;
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[DNAFieldAttribute(4, "float", 6, "vel_multi", "float", false, 44)]
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public float vel_multi;
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[DNAFieldAttribute(4, "float", 7, "vel_normal", "float", false, 48)]
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public float vel_normal;
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[DNAFieldAttribute(4, "float", 8, "vel_random", "float", false, 52)]
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public float vel_random;
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[DNAFieldAttribute(12, "float", 9, "vel_coord[3]", "System.Single[]", false, 56)]
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public float[] vel_coord = new System.Single[3];
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[DNAFieldAttribute(4, "char", 10, "_pad1[4]", "System.Char[]", false, 68)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 11, "density", "float", false, 72)]
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public float density;
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[DNAFieldAttribute(12, "float", 12, "color[3]", "System.Single[]", false, 76)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 13, "fuel_amount", "float", false, 88)]
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public float fuel_amount;
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[DNAFieldAttribute(4, "float", 14, "temperature", "float", false, 92)]
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public float temperature;
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[DNAFieldAttribute(4, "float", 15, "volume_density", "float", false, 96)]
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public float volume_density;
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[DNAFieldAttribute(4, "float", 16, "surface_distance", "float", false, 100)]
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public float surface_distance;
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[DNAFieldAttribute(4, "float", 17, "particle_size", "float", false, 104)]
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public float particle_size;
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[DNAFieldAttribute(4, "int", 18, "subframes", "int", false, 108)]
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public int subframes;
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[DNAFieldAttribute(4, "float", 19, "texture_size", "float", false, 112)]
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public float texture_size;
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[DNAFieldAttribute(4, "float", 20, "texture_offset", "float", false, 116)]
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public float texture_offset;
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[DNAFieldAttribute(4, "char", 21, "_pad2[4]", "System.Char[]", false, 120)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(68, "char", 22, "uvlayer_name[68]", "System.Char[]", false, 124)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(4, "char", 23, "_pad3[4]", "System.Char[]", false, 192)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(2, "short", 24, "vgroup_density", "short", false, 196)]
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public short vgroup_density;
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[DNAFieldAttribute(2, "short", 25, "type", "short", false, 198)]
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public short type;
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[DNAFieldAttribute(2, "short", 26, "behavior", "short", false, 200)]
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public short behavior;
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[DNAFieldAttribute(2, "short", 27, "source", "short", false, 202)]
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public short source;
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[DNAFieldAttribute(2, "short", 28, "texture_type", "short", false, 204)]
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public short texture_type;
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[DNAFieldAttribute(6, "short", 29, "_pad4[3]", "System.Int16[]", false, 206)]
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public short[] _pad4 = new System.Int16[3];
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[DNAFieldAttribute(4, "int", 30, "flags", "int", false, 212)]
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public int flags;
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public FluidFlowSettings() {
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this.fmd = default;
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this.mesh = default;
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this.psys = default;
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this.noise_texture = default;
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this.verts_old = default;
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this.numverts = default;
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this.vel_multi = default;
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this.vel_normal = default;
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this.vel_random = default;
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this.vel_coord = default;
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this._pad1 = default;
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this.density = default;
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this.color = default;
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this.fuel_amount = default;
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this.temperature = default;
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this.volume_density = default;
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this.surface_distance = default;
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this.particle_size = default;
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this.subframes = default;
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this.texture_size = default;
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this.texture_offset = default;
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this._pad2 = default;
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this.uvlayer_name = default;
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this._pad3 = default;
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this.vgroup_density = default;
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this.type = default;
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this.behavior = default;
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this.source = default;
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this.texture_type = default;
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this._pad4 = default;
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this.flags = default;
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}
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public FluidFlowSettings(
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FluidModifierData fmd,
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Mesh mesh,
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ParticleSystem psys,
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Tex noise_texture,
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float verts_old,
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int numverts,
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float vel_multi,
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float vel_normal,
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float vel_random,
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float[] vel_coord,
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char[] _pad1,
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float density,
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float[] color,
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float fuel_amount,
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float temperature,
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float volume_density,
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float surface_distance,
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float particle_size,
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int subframes,
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float texture_size,
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float texture_offset,
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char[] _pad2,
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char[] uvlayer_name,
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char[] _pad3,
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short vgroup_density,
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short type,
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short behavior,
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short source,
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short texture_type,
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short[] _pad4,
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int flags) {
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this.fmd = fmd;
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this.mesh = mesh;
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this.psys = psys;
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this.noise_texture = noise_texture;
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this.verts_old = verts_old;
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this.numverts = numverts;
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this.vel_multi = vel_multi;
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this.vel_normal = vel_normal;
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this.vel_random = vel_random;
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this.vel_coord = vel_coord;
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this._pad1 = _pad1;
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this.density = density;
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this.color = color;
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this.fuel_amount = fuel_amount;
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this.temperature = temperature;
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this.volume_density = volume_density;
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this.surface_distance = surface_distance;
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this.particle_size = particle_size;
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this.subframes = subframes;
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this.texture_size = texture_size;
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this.texture_offset = texture_offset;
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this._pad2 = _pad2;
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this.uvlayer_name = uvlayer_name;
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this._pad3 = _pad3;
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this.vgroup_density = vgroup_density;
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this.type = type;
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this.behavior = behavior;
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this.source = source;
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this.texture_type = texture_type;
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this._pad4 = _pad4;
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this.flags = flags;
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}
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}
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}
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