Files
BlenderSharp/BlendFile/DNA/LatticeModifierData.cs
2025-03-04 18:48:04 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(447, "LatticeModifierData", 208)]
public class LatticeModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 128)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(4, "float", 3, "strength", "float", false, 192)]
public float strength;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 196)]
public short flag;
[DNAFieldAttribute(2, "char", 5, "_pad[2]", "System.Char[]", false, 198)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 200)]
public object _pad1;
public LatticeModifierData() {
this.modifier = default;
this.@object = default;
this.name = default;
this.strength = default;
this.flag = default;
this._pad = default;
this._pad1 = default;
}
public LatticeModifierData(ModifierData modifier, Object @object, char[] name, float strength, short flag, char[] _pad, object _pad1) {
this.modifier = modifier;
this.@object = @object;
this.name = name;
this.strength = strength;
this.flag = flag;
this._pad = _pad;
this._pad1 = _pad1;
}
}
}