Files
BlenderSharp/BlendFile/DNA/NodeColorspill.cs
2025-03-04 18:48:04 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(629, "NodeColorspill", 20)]
public class NodeColorspill {
[DNAFieldAttribute(2, "short", 0, "limchan", "short", false, 0)]
public short limchan;
[DNAFieldAttribute(2, "short", 1, "unspill", "short", false, 2)]
public short unspill;
[DNAFieldAttribute(4, "float", 2, "limscale", "float", false, 4)]
public float limscale;
[DNAFieldAttribute(4, "float", 3, "uspillr", "float", false, 8)]
public float uspillr;
[DNAFieldAttribute(4, "float", 4, "uspillg", "float", false, 12)]
public float uspillg;
[DNAFieldAttribute(4, "float", 5, "uspillb", "float", false, 16)]
public float uspillb;
public NodeColorspill() {
this.limchan = default;
this.unspill = default;
this.limscale = default;
this.uspillr = default;
this.uspillg = default;
this.uspillb = default;
}
public NodeColorspill(short limchan, short unspill, float limscale, float uspillr, float uspillg, float uspillb) {
this.limchan = limchan;
this.unspill = unspill;
this.limscale = limscale;
this.uspillr = uspillr;
this.uspillg = uspillg;
this.uspillb = uspillb;
}
}
}