Files
BlenderSharp/BlendFile/DNA/NodeDefocus.cs
2025-03-04 18:48:04 +01:00

72 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(623, "NodeDefocus", 32)]
public class NodeDefocus {
[DNAFieldAttribute(1, "char", 0, "bktype", "char", false, 0)]
public char bktype;
[DNAFieldAttribute(1, "char", 1, "_pad0", "char", false, 1)]
public char _pad0;
[DNAFieldAttribute(1, "char", 2, "preview", "char", false, 2)]
public char preview;
[DNAFieldAttribute(1, "char", 3, "gamco", "char", false, 3)]
public char gamco;
[DNAFieldAttribute(2, "short", 4, "samples", "short", false, 4)]
public short samples;
[DNAFieldAttribute(2, "short", 5, "no_zbuf", "short", false, 6)]
public short no_zbuf;
[DNAFieldAttribute(4, "float", 6, "fstop", "float", false, 8)]
public float fstop;
[DNAFieldAttribute(4, "float", 7, "maxblur", "float", false, 12)]
public float maxblur;
[DNAFieldAttribute(4, "float", 8, "bthresh", "float", false, 16)]
public float bthresh;
[DNAFieldAttribute(4, "float", 9, "scale", "float", false, 20)]
public float scale;
[DNAFieldAttribute(4, "float", 10, "rotation", "float", false, 24)]
public float rotation;
[DNAFieldAttribute(4, "char", 11, "_pad1[4]", "System.Char[]", false, 28)]
public char[] _pad1 = new System.Char[4];
public NodeDefocus() {
this.bktype = default;
this._pad0 = default;
this.preview = default;
this.gamco = default;
this.samples = default;
this.no_zbuf = default;
this.fstop = default;
this.maxblur = default;
this.bthresh = default;
this.scale = default;
this.rotation = default;
this._pad1 = default;
}
public NodeDefocus(char bktype, char _pad0, char preview, char gamco, short samples, short no_zbuf, float fstop, float maxblur, float bthresh, float scale, float rotation, char[] _pad1) {
this.bktype = bktype;
this._pad0 = _pad0;
this.preview = preview;
this.gamco = gamco;
this.samples = samples;
this.no_zbuf = no_zbuf;
this.fstop = fstop;
this.maxblur = maxblur;
this.bthresh = bthresh;
this.scale = scale;
this.rotation = rotation;
this._pad1 = _pad1;
}
}
}