64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(496, "RemeshModifierData", 144)]
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public class RemeshModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(4, "float", 1, "threshold", "float", false, 120)]
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public float threshold;
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[DNAFieldAttribute(4, "float", 2, "scale", "float", false, 124)]
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public float scale;
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[DNAFieldAttribute(4, "float", 3, "hermite_num", "float", false, 128)]
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public float hermite_num;
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[DNAFieldAttribute(1, "char", 4, "depth", "char", false, 132)]
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public char depth;
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[DNAFieldAttribute(1, "char", 5, "flag", "char", false, 133)]
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public char flag;
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[DNAFieldAttribute(1, "char", 6, "mode", "char", false, 134)]
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public char mode;
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[DNAFieldAttribute(1, "char", 7, "_pad", "char", false, 135)]
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public char _pad;
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[DNAFieldAttribute(4, "float", 8, "voxel_size", "float", false, 136)]
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public float voxel_size;
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[DNAFieldAttribute(4, "float", 9, "adaptivity", "float", false, 140)]
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public float adaptivity;
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public RemeshModifierData() {
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this.modifier = default;
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this.threshold = default;
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this.scale = default;
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this.hermite_num = default;
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this.depth = default;
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this.flag = default;
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this.mode = default;
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this._pad = default;
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this.voxel_size = default;
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this.adaptivity = default;
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}
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public RemeshModifierData(ModifierData modifier, float threshold, float scale, float hermite_num, char depth, char flag, char mode, char _pad, float voxel_size, float adaptivity) {
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this.modifier = modifier;
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this.threshold = threshold;
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this.scale = scale;
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this.hermite_num = hermite_num;
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this.depth = depth;
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this.flag = flag;
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this.mode = mode;
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this._pad = _pad;
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this.voxel_size = voxel_size;
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this.adaptivity = adaptivity;
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}
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}
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}
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