52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(201, "bFollowTrackConstraint", 160)]
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public class bFollowTrackConstraint {
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[DNAFieldAttribute(8, "MovieClip", 0, "*clip", "MovieClip", true, 0)]
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public MovieClip clip;
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[DNAFieldAttribute(64, "char", 1, "track[64]", "System.Char[]", false, 8)]
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public char[] track = new System.Char[64];
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 72)]
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public int flag;
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[DNAFieldAttribute(4, "int", 3, "frame_method", "int", false, 76)]
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public int frame_method;
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[DNAFieldAttribute(64, "char", 4, "object[64]", "System.Char[]", false, 80)]
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public char[] @object = new System.Char[64];
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[DNAFieldAttribute(8, "Object", 5, "*camera", "Object", true, 144)]
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public Object camera;
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[DNAFieldAttribute(8, "Object", 6, "*depth_ob", "Object", true, 152)]
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public Object depth_ob;
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public bFollowTrackConstraint() {
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this.clip = default;
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this.track = default;
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this.flag = default;
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this.frame_method = default;
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this.@object = default;
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this.camera = default;
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this.depth_ob = default;
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}
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public bFollowTrackConstraint(MovieClip clip, char[] track, int flag, int frame_method, char[] @object, Object camera, Object depth_ob) {
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this.clip = clip;
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this.track = track;
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this.flag = flag;
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this.frame_method = frame_method;
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this.@object = @object;
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this.camera = camera;
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this.depth_ob = depth_ob;
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}
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}
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}
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