Files
BlenderSharp/BlendFile/DNA/CorrectiveSmoothDeltaCache.cs

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(500, "CorrectiveSmoothDeltaCache")]
public class CorrectiveSmoothDeltaCache {
[DNAFieldAttribute(1, "int", "deltas_num", 4)]
public int deltas_num;
[DNAFieldAttribute(2, "float", "lambda", 4)]
public float lambda;
[DNAFieldAttribute(3, "float", "scale", 4)]
public float scale;
[DNAFieldAttribute(4, "short", "repeat", 2)]
public short repeat;
[DNAFieldAttribute(5, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(6, "char", "smooth_type", 1)]
public char smooth_type;
[DNAFieldAttribute(7, "char", "rest_source", 1)]
public char rest_source;
[DNAFieldAttribute(8, "char", "_pad[6]", 1)]
public char[] _pad = new System.Char[6];
public CorrectiveSmoothDeltaCache() {
this.deltas_num = default;
this.lambda = default;
this.scale = default;
this.repeat = default;
this.flag = default;
this.smooth_type = default;
this.rest_source = default;
this._pad = default;
}
public CorrectiveSmoothDeltaCache(int deltas_num, float lambda, float scale, short repeat, short flag, char smooth_type, char rest_source, char[] _pad) {
this.deltas_num = deltas_num;
this.lambda = lambda;
this.scale = scale;
this.repeat = repeat;
this.flag = flag;
this.smooth_type = smooth_type;
this.rest_source = rest_source;
this._pad = _pad;
}
}
}