Files
BlenderSharp/BlendFile/DNA/ImageTile.cs

68 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(329, "ImageTile")]
public class ImageTile {
[DNAFieldAttribute(0, "ImageTile", "*next", 136)]
public ImageTile ptr_next;
[DNAFieldAttribute(1, "ImageTile", "*prev", 136)]
public ImageTile ptr_prev;
[DNAFieldAttribute(2, "ImageTile_Runtime", "runtime", 24)]
public ImageTile_Runtime runtime;
[DNAFieldAttribute(3, "int", "tile_number", 4)]
public int tile_number;
[DNAFieldAttribute(4, "int", "gen_x", 4)]
public int gen_x;
[DNAFieldAttribute(5, "int", "gen_y", 4)]
public int gen_y;
[DNAFieldAttribute(6, "char", "gen_type", 1)]
public char gen_type;
[DNAFieldAttribute(7, "char", "gen_flag", 1)]
public char gen_flag;
[DNAFieldAttribute(8, "short", "gen_depth", 2)]
public short gen_depth;
[DNAFieldAttribute(9, "float", "gen_color[4]", 4)]
public float[] gen_color = new System.Single[4];
[DNAFieldAttribute(10, "char", "label[64]", 1)]
public char[] label = new System.Char[64];
public ImageTile() {
this.ptr_next = default;
this.ptr_prev = default;
this.runtime = default;
this.tile_number = default;
this.gen_x = default;
this.gen_y = default;
this.gen_type = default;
this.gen_flag = default;
this.gen_depth = default;
this.gen_color = default;
this.label = default;
}
public ImageTile(ImageTile ptr_next, ImageTile ptr_prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.runtime = runtime;
this.tile_number = tile_number;
this.gen_x = gen_x;
this.gen_y = gen_y;
this.gen_type = gen_type;
this.gen_flag = gen_flag;
this.gen_depth = gen_depth;
this.gen_color = gen_color;
this.label = label;
}
}
}