Files
BlenderSharp/BlendFile/DNA/MovieTrackingDopesheet.cs

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(986, "MovieTrackingDopesheet")]
public struct MovieTrackingDopesheet {
[DNAFieldAttribute(0, "int", "ok", 4)]
public int ok;
[DNAFieldAttribute(1, "short", "sort_method", 2)]
public short sort_method;
[DNAFieldAttribute(2, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(3, "ListBase", "coverage_segments", 16)]
public ListBase coverage_segments;
[DNAFieldAttribute(4, "ListBase", "channels", 16)]
public ListBase channels;
[DNAFieldAttribute(5, "int", "tot_channel", 4)]
public int tot_channel;
[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public MovieTrackingDopesheet() {
this.ok = default;
this.sort_method = default;
this.flag = default;
this.coverage_segments = default;
this.channels = default;
this.tot_channel = default;
this._pad = default;
}
public MovieTrackingDopesheet(int ok, short sort_method, short flag, ListBase coverage_segments, ListBase channels, int tot_channel, char[] _pad) {
this.ok = ok;
this.sort_method = sort_method;
this.flag = flag;
this.coverage_segments = coverage_segments;
this.channels = channels;
this.tot_channel = tot_channel;
this._pad = _pad;
}
}
}