Files
BlenderSharp/BlendFile/DNA/NodeKuwaharaData.cs

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(611, "NodeKuwaharaData")]
public struct NodeKuwaharaData {
[DNAFieldAttribute(0, "short", "size", 2)]
public short size;
[DNAFieldAttribute(1, "short", "variation", 2)]
public short variation;
[DNAFieldAttribute(2, "int", "uniformity", 4)]
public int uniformity;
[DNAFieldAttribute(3, "float", "sharpness", 4)]
public float sharpness;
[DNAFieldAttribute(4, "float", "eccentricity", 4)]
public float eccentricity;
[DNAFieldAttribute(5, "char", "high_precision", 1)]
public char high_precision;
[DNAFieldAttribute(6, "char", "_pad[3]", 1)]
public char[] _pad = new System.Char[3];
public NodeKuwaharaData() {
this.size = default;
this.variation = default;
this.uniformity = default;
this.sharpness = default;
this.eccentricity = default;
this.high_precision = default;
this._pad = default;
}
public NodeKuwaharaData(short size, short variation, int uniformity, float sharpness, float eccentricity, char high_precision, char[] _pad) {
this.size = size;
this.variation = variation;
this.uniformity = uniformity;
this.sharpness = sharpness;
this.eccentricity = eccentricity;
this.high_precision = high_precision;
this._pad = _pad;
}
}
}