Files
BlenderSharp/BlendFile/DNA/ParticleSettings.cs

759 lines
30 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(785, "ParticleSettings")]
public class ParticleSettings {
[DNAFieldAttribute(0, "ID", "id", 208)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", 248)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "BoidSettings", "*boids", 104)]
public BoidSettings ptr_boids;
[DNAFieldAttribute(3, "SPHFluidSettings", "*fluid", 68)]
public SPHFluidSettings ptr_fluid;
[DNAFieldAttribute(4, "EffectorWeights", "*effector_weights", 72)]
public EffectorWeights ptr_effector_weights;
[DNAFieldAttribute(5, "Collection", "*collision_group", 376)]
public Collection ptr_collision_group;
[DNAFieldAttribute(6, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(7, "char", "_pad1[4]", 1)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(8, "short", "type", 2)]
public short type;
[DNAFieldAttribute(9, "short", "from", 2)]
public short from;
[DNAFieldAttribute(10, "short", "distr", 2)]
public short distr;
[DNAFieldAttribute(11, "short", "texact", 2)]
public short texact;
[DNAFieldAttribute(12, "short", "phystype", 2)]
public short phystype;
[DNAFieldAttribute(13, "short", "rotmode", 2)]
public short rotmode;
[DNAFieldAttribute(14, "short", "avemode", 2)]
public short avemode;
[DNAFieldAttribute(15, "short", "reactevent", 2)]
public short reactevent;
[DNAFieldAttribute(16, "int", "draw", 4)]
public int draw;
[DNAFieldAttribute(17, "float", "draw_size", 4)]
public float draw_size;
[DNAFieldAttribute(18, "short", "draw_as", 2)]
public short draw_as;
[DNAFieldAttribute(19, "short", "childtype", 2)]
public short childtype;
[DNAFieldAttribute(20, "char", "_pad2[4]", 1)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(21, "short", "ren_as", 2)]
public short ren_as;
[DNAFieldAttribute(22, "short", "subframes", 2)]
public short subframes;
[DNAFieldAttribute(23, "short", "draw_col", 2)]
public short draw_col;
[DNAFieldAttribute(24, "short", "draw_step", 2)]
public short draw_step;
[DNAFieldAttribute(25, "short", "ren_step", 2)]
public short ren_step;
[DNAFieldAttribute(26, "short", "hair_step", 2)]
public short hair_step;
[DNAFieldAttribute(27, "short", "keys_step", 2)]
public short keys_step;
[DNAFieldAttribute(28, "short", "adapt_angle", 2)]
public short adapt_angle;
[DNAFieldAttribute(29, "short", "adapt_pix", 2)]
public short adapt_pix;
[DNAFieldAttribute(30, "short", "disp", 2)]
public short disp;
[DNAFieldAttribute(31, "short", "omat", 2)]
public short omat;
[DNAFieldAttribute(32, "short", "interpolation", 2)]
public short interpolation;
[DNAFieldAttribute(33, "short", "integrator", 2)]
public short integrator;
[DNAFieldAttribute(34, "short", "rotfrom", 2)]
public short rotfrom;
[DNAFieldAttribute(35, "short", "kink", 2)]
public short kink;
[DNAFieldAttribute(36, "short", "kink_axis", 2)]
public short kink_axis;
[DNAFieldAttribute(37, "short", "bb_align", 2)]
public short bb_align;
[DNAFieldAttribute(38, "short", "bb_uv_split", 2)]
public short bb_uv_split;
[DNAFieldAttribute(39, "short", "bb_anim", 2)]
public short bb_anim;
[DNAFieldAttribute(40, "short", "bb_split_offset", 2)]
public short bb_split_offset;
[DNAFieldAttribute(41, "float", "bb_tilt", 4)]
public float bb_tilt;
[DNAFieldAttribute(42, "float", "bb_rand_tilt", 4)]
public float bb_rand_tilt;
[DNAFieldAttribute(43, "float", "bb_offset[2]", 4)]
public float[] bb_offset = new System.Single[2];
[DNAFieldAttribute(44, "float", "bb_size[2]", 4)]
public float[] bb_size = new System.Single[2];
[DNAFieldAttribute(45, "float", "bb_vel_head", 4)]
public float bb_vel_head;
[DNAFieldAttribute(46, "float", "bb_vel_tail", 4)]
public float bb_vel_tail;
[DNAFieldAttribute(47, "float", "color_vec_max", 4)]
public float color_vec_max;
[DNAFieldAttribute(48, "float", "sta", 4)]
public float sta;
[DNAFieldAttribute(49, "float", "end", 4)]
public float end;
[DNAFieldAttribute(50, "float", "lifetime", 4)]
public float lifetime;
[DNAFieldAttribute(51, "float", "randlife", 4)]
public float randlife;
[DNAFieldAttribute(52, "float", "timetweak", 4)]
public float timetweak;
[DNAFieldAttribute(53, "float", "courant_target", 4)]
public float courant_target;
[DNAFieldAttribute(54, "float", "jitfac", 4)]
public float jitfac;
[DNAFieldAttribute(55, "float", "eff_hair", 4)]
public float eff_hair;
[DNAFieldAttribute(56, "float", "grid_rand", 4)]
public float grid_rand;
[DNAFieldAttribute(57, "float", "ps_offset[1]", 4)]
public float[] ps_offset = new System.Single[1];
[DNAFieldAttribute(58, "int", "totpart", 4)]
public int totpart;
[DNAFieldAttribute(59, "int", "userjit", 4)]
public int userjit;
[DNAFieldAttribute(60, "int", "grid_res", 4)]
public int grid_res;
[DNAFieldAttribute(61, "int", "effector_amount", 4)]
public int effector_amount;
[DNAFieldAttribute(62, "short", "time_flag", 2)]
public short time_flag;
[DNAFieldAttribute(63, "char", "_pad0[6]", 1)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(64, "float", "normfac", 4)]
public float normfac;
[DNAFieldAttribute(65, "float", "obfac", 4)]
public float obfac;
[DNAFieldAttribute(66, "float", "randfac", 4)]
public float randfac;
[DNAFieldAttribute(67, "float", "partfac", 4)]
public float partfac;
[DNAFieldAttribute(68, "float", "tanfac", 4)]
public float tanfac;
[DNAFieldAttribute(69, "float", "tanphase", 4)]
public float tanphase;
[DNAFieldAttribute(70, "float", "reactfac", 4)]
public float reactfac;
[DNAFieldAttribute(71, "float", "ob_vel[3]", 4)]
public float[] ob_vel = new System.Single[3];
[DNAFieldAttribute(72, "float", "avefac", 4)]
public float avefac;
[DNAFieldAttribute(73, "float", "phasefac", 4)]
public float phasefac;
[DNAFieldAttribute(74, "float", "randrotfac", 4)]
public float randrotfac;
[DNAFieldAttribute(75, "float", "randphasefac", 4)]
public float randphasefac;
[DNAFieldAttribute(76, "float", "mass", 4)]
public float mass;
[DNAFieldAttribute(77, "float", "size", 4)]
public float size;
[DNAFieldAttribute(78, "float", "randsize", 4)]
public float randsize;
[DNAFieldAttribute(79, "float", "acc[3]", 4)]
public float[] acc = new System.Single[3];
[DNAFieldAttribute(80, "float", "dragfac", 4)]
public float dragfac;
[DNAFieldAttribute(81, "float", "brownfac", 4)]
public float brownfac;
[DNAFieldAttribute(82, "float", "dampfac", 4)]
public float dampfac;
[DNAFieldAttribute(83, "float", "randlength", 4)]
public float randlength;
[DNAFieldAttribute(84, "int", "child_flag", 4)]
public int child_flag;
[DNAFieldAttribute(85, "char", "_pad3[4]", 1)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(86, "int", "child_nbr", 4)]
public int child_nbr;
[DNAFieldAttribute(87, "int", "ren_child_nbr", 4)]
public int ren_child_nbr;
[DNAFieldAttribute(88, "float", "parents", 4)]
public float parents;
[DNAFieldAttribute(89, "float", "childsize", 4)]
public float childsize;
[DNAFieldAttribute(90, "float", "childrandsize", 4)]
public float childrandsize;
[DNAFieldAttribute(91, "float", "childrad", 4)]
public float childrad;
[DNAFieldAttribute(92, "float", "childflat", 4)]
public float childflat;
[DNAFieldAttribute(93, "float", "clumpfac", 4)]
public float clumpfac;
[DNAFieldAttribute(94, "float", "clumppow", 4)]
public float clumppow;
[DNAFieldAttribute(95, "float", "kink_amp", 4)]
public float kink_amp;
[DNAFieldAttribute(96, "float", "kink_freq", 4)]
public float kink_freq;
[DNAFieldAttribute(97, "float", "kink_shape", 4)]
public float kink_shape;
[DNAFieldAttribute(98, "float", "kink_flat", 4)]
public float kink_flat;
[DNAFieldAttribute(99, "float", "kink_amp_clump", 4)]
public float kink_amp_clump;
[DNAFieldAttribute(100, "int", "kink_extra_steps", 4)]
public int kink_extra_steps;
[DNAFieldAttribute(101, "char", "_pad4[4]", 1)]
public char[] _pad4 = new System.Char[4];
[DNAFieldAttribute(102, "float", "kink_axis_random", 4)]
public float kink_axis_random;
[DNAFieldAttribute(103, "float", "kink_amp_random", 4)]
public float kink_amp_random;
[DNAFieldAttribute(104, "float", "rough1", 4)]
public float rough1;
[DNAFieldAttribute(105, "float", "rough1_size", 4)]
public float rough1_size;
[DNAFieldAttribute(106, "float", "rough2", 4)]
public float rough2;
[DNAFieldAttribute(107, "float", "rough2_size", 4)]
public float rough2_size;
[DNAFieldAttribute(108, "float", "rough2_thres", 4)]
public float rough2_thres;
[DNAFieldAttribute(109, "float", "rough_end", 4)]
public float rough_end;
[DNAFieldAttribute(110, "float", "rough_end_shape", 4)]
public float rough_end_shape;
[DNAFieldAttribute(111, "float", "clength", 4)]
public float clength;
[DNAFieldAttribute(112, "float", "clength_thres", 4)]
public float clength_thres;
[DNAFieldAttribute(113, "float", "parting_fac", 4)]
public float parting_fac;
[DNAFieldAttribute(114, "float", "parting_min", 4)]
public float parting_min;
[DNAFieldAttribute(115, "float", "parting_max", 4)]
public float parting_max;
[DNAFieldAttribute(116, "float", "branch_thres", 4)]
public float branch_thres;
[DNAFieldAttribute(117, "float", "draw_line[2]", 4)]
public float[] draw_line = new System.Single[2];
[DNAFieldAttribute(118, "float", "path_start", 4)]
public float path_start;
[DNAFieldAttribute(119, "float", "path_end", 4)]
public float path_end;
[DNAFieldAttribute(120, "int", "trail_count", 4)]
public int trail_count;
[DNAFieldAttribute(121, "int", "keyed_loops", 4)]
public int keyed_loops;
[DNAFieldAttribute(122, "CurveMapping", "*clumpcurve", 424)]
public CurveMapping ptr_clumpcurve;
[DNAFieldAttribute(123, "CurveMapping", "*roughcurve", 424)]
public CurveMapping ptr_roughcurve;
[DNAFieldAttribute(124, "float", "clump_noise_size", 4)]
public float clump_noise_size;
[DNAFieldAttribute(125, "float", "bending_random", 4)]
public float bending_random;
[DNAFieldAttribute(126, "MTex", "*mtex[18]", 216)]
public MTex[] ptr_m = new MTex[18];
[DNAFieldAttribute(127, "Collection", "*dup_group", 376)]
public Collection ptr_dup_group;
[DNAFieldAttribute(128, "ListBase", "dupliweights", 16)]
public ListBase dupliweights;
[DNAFieldAttribute(129, "Collection", "*force_group", 376)]
public Collection ptr_force_group;
[DNAFieldAttribute(130, "Object", "*dup_ob", 1160)]
public Object ptr_dup_ob;
[DNAFieldAttribute(131, "Object", "*bb_ob", 1160)]
public Object ptr_bb_ob;
[DNAFieldAttribute(132, "Ipo", "*ipo", 248)]
public Ipo ptr_ipo;
[DNAFieldAttribute(133, "PartDeflect", "*pd", 232)]
public PartDeflect ptr_pd;
[DNAFieldAttribute(134, "PartDeflect", "*pd2", 232)]
public PartDeflect ptr_pd2;
[DNAFieldAttribute(135, "short", "use_modifier_stack", 2)]
public short use_modifier_stack;
[DNAFieldAttribute(136, "char", "_pad5[2]", 1)]
public char[] _pad5 = new System.Char[2];
[DNAFieldAttribute(137, "short", "shape_flag", 2)]
public short shape_flag;
[DNAFieldAttribute(138, "char", "_pad6[2]", 1)]
public char[] _pad6 = new System.Char[2];
[DNAFieldAttribute(139, "float", "twist", 4)]
public float twist;
[DNAFieldAttribute(140, "char", "_pad8[4]", 1)]
public char[] _pad8 = new System.Char[4];
[DNAFieldAttribute(141, "float", "shape", 4)]
public float shape;
[DNAFieldAttribute(142, "float", "rad_root", 4)]
public float rad_root;
[DNAFieldAttribute(143, "float", "rad_tip", 4)]
public float rad_tip;
[DNAFieldAttribute(144, "float", "rad_scale", 4)]
public float rad_scale;
[DNAFieldAttribute(145, "CurveMapping", "*twistcurve", 424)]
public CurveMapping ptr_twistcurve;
[DNAFieldAttribute(146, "void", "*_pad7", 0)]
public object ptr__pad7;
public ParticleSettings() {
this.id = default;
this.ptr_adt = default;
this.ptr_boids = default;
this.ptr_fluid = default;
this.ptr_effector_weights = default;
this.ptr_collision_group = default;
this.flag = default;
this._pad1 = default;
this.type = default;
this.from = default;
this.distr = default;
this.texact = default;
this.phystype = default;
this.rotmode = default;
this.avemode = default;
this.reactevent = default;
this.draw = default;
this.draw_size = default;
this.draw_as = default;
this.childtype = default;
this._pad2 = default;
this.ren_as = default;
this.subframes = default;
this.draw_col = default;
this.draw_step = default;
this.ren_step = default;
this.hair_step = default;
this.keys_step = default;
this.adapt_angle = default;
this.adapt_pix = default;
this.disp = default;
this.omat = default;
this.interpolation = default;
this.integrator = default;
this.rotfrom = default;
this.kink = default;
this.kink_axis = default;
this.bb_align = default;
this.bb_uv_split = default;
this.bb_anim = default;
this.bb_split_offset = default;
this.bb_tilt = default;
this.bb_rand_tilt = default;
this.bb_offset = default;
this.bb_size = default;
this.bb_vel_head = default;
this.bb_vel_tail = default;
this.color_vec_max = default;
this.sta = default;
this.end = default;
this.lifetime = default;
this.randlife = default;
this.timetweak = default;
this.courant_target = default;
this.jitfac = default;
this.eff_hair = default;
this.grid_rand = default;
this.ps_offset = default;
this.totpart = default;
this.userjit = default;
this.grid_res = default;
this.effector_amount = default;
this.time_flag = default;
this._pad0 = default;
this.normfac = default;
this.obfac = default;
this.randfac = default;
this.partfac = default;
this.tanfac = default;
this.tanphase = default;
this.reactfac = default;
this.ob_vel = default;
this.avefac = default;
this.phasefac = default;
this.randrotfac = default;
this.randphasefac = default;
this.mass = default;
this.size = default;
this.randsize = default;
this.acc = default;
this.dragfac = default;
this.brownfac = default;
this.dampfac = default;
this.randlength = default;
this.child_flag = default;
this._pad3 = default;
this.child_nbr = default;
this.ren_child_nbr = default;
this.parents = default;
this.childsize = default;
this.childrandsize = default;
this.childrad = default;
this.childflat = default;
this.clumpfac = default;
this.clumppow = default;
this.kink_amp = default;
this.kink_freq = default;
this.kink_shape = default;
this.kink_flat = default;
this.kink_amp_clump = default;
this.kink_extra_steps = default;
this._pad4 = default;
this.kink_axis_random = default;
this.kink_amp_random = default;
this.rough1 = default;
this.rough1_size = default;
this.rough2 = default;
this.rough2_size = default;
this.rough2_thres = default;
this.rough_end = default;
this.rough_end_shape = default;
this.clength = default;
this.clength_thres = default;
this.parting_fac = default;
this.parting_min = default;
this.parting_max = default;
this.branch_thres = default;
this.draw_line = default;
this.path_start = default;
this.path_end = default;
this.trail_count = default;
this.keyed_loops = default;
this.ptr_clumpcurve = default;
this.ptr_roughcurve = default;
this.clump_noise_size = default;
this.bending_random = default;
this.ptr_m = default;
this.ptr_dup_group = default;
this.dupliweights = default;
this.ptr_force_group = default;
this.ptr_dup_ob = default;
this.ptr_bb_ob = default;
this.ptr_ipo = default;
this.ptr_pd = default;
this.ptr_pd2 = default;
this.use_modifier_stack = default;
this._pad5 = default;
this.shape_flag = default;
this._pad6 = default;
this.twist = default;
this._pad8 = default;
this.shape = default;
this.rad_root = default;
this.rad_tip = default;
this.rad_scale = default;
this.ptr_twistcurve = default;
this.ptr__pad7 = default;
}
public ParticleSettings(
ID id,
AnimData ptr_adt,
BoidSettings ptr_boids,
SPHFluidSettings ptr_fluid,
EffectorWeights ptr_effector_weights,
Collection ptr_collision_group,
int flag,
char[] _pad1,
short type,
short from,
short distr,
short texact,
short phystype,
short rotmode,
short avemode,
short reactevent,
int draw,
float draw_size,
short draw_as,
short childtype,
char[] _pad2,
short ren_as,
short subframes,
short draw_col,
short draw_step,
short ren_step,
short hair_step,
short keys_step,
short adapt_angle,
short adapt_pix,
short disp,
short omat,
short interpolation,
short integrator,
short rotfrom,
short kink,
short kink_axis,
short bb_align,
short bb_uv_split,
short bb_anim,
short bb_split_offset,
float bb_tilt,
float bb_rand_tilt,
float[] bb_offset,
float[] bb_size,
float bb_vel_head,
float bb_vel_tail,
float color_vec_max,
float sta,
float end,
float lifetime,
float randlife,
float timetweak,
float courant_target,
float jitfac,
float eff_hair,
float grid_rand,
float[] ps_offset,
int totpart,
int userjit,
int grid_res,
int effector_amount,
short time_flag,
char[] _pad0,
float normfac,
float obfac,
float randfac,
float partfac,
float tanfac,
float tanphase,
float reactfac,
float[] ob_vel,
float avefac,
float phasefac,
float randrotfac,
float randphasefac,
float mass,
float size,
float randsize,
float[] acc,
float dragfac,
float brownfac,
float dampfac,
float randlength,
int child_flag,
char[] _pad3,
int child_nbr,
int ren_child_nbr,
float parents,
float childsize,
float childrandsize,
float childrad,
float childflat,
float clumpfac,
float clumppow,
float kink_amp,
float kink_freq,
float kink_shape,
float kink_flat,
float kink_amp_clump,
int kink_extra_steps,
char[] _pad4,
float kink_axis_random,
float kink_amp_random,
float rough1,
float rough1_size,
float rough2,
float rough2_size,
float rough2_thres,
float rough_end,
float rough_end_shape,
float clength,
float clength_thres,
float parting_fac,
float parting_min,
float parting_max,
float branch_thres,
float[] draw_line,
float path_start,
float path_end,
int trail_count,
int keyed_loops,
CurveMapping ptr_clumpcurve,
CurveMapping ptr_roughcurve,
float clump_noise_size,
float bending_random,
MTex[] ptr_m,
Collection ptr_dup_group,
ListBase dupliweights,
Collection ptr_force_group,
Object ptr_dup_ob,
Object ptr_bb_ob,
Ipo ptr_ipo,
PartDeflect ptr_pd,
PartDeflect ptr_pd2,
short use_modifier_stack,
char[] _pad5,
short shape_flag,
char[] _pad6,
float twist,
char[] _pad8,
float shape,
float rad_root,
float rad_tip,
float rad_scale,
CurveMapping ptr_twistcurve,
object ptr__pad7) {
this.id = id;
this.ptr_adt = ptr_adt;
this.ptr_boids = ptr_boids;
this.ptr_fluid = ptr_fluid;
this.ptr_effector_weights = ptr_effector_weights;
this.ptr_collision_group = ptr_collision_group;
this.flag = flag;
this._pad1 = _pad1;
this.type = type;
this.from = from;
this.distr = distr;
this.texact = texact;
this.phystype = phystype;
this.rotmode = rotmode;
this.avemode = avemode;
this.reactevent = reactevent;
this.draw = draw;
this.draw_size = draw_size;
this.draw_as = draw_as;
this.childtype = childtype;
this._pad2 = _pad2;
this.ren_as = ren_as;
this.subframes = subframes;
this.draw_col = draw_col;
this.draw_step = draw_step;
this.ren_step = ren_step;
this.hair_step = hair_step;
this.keys_step = keys_step;
this.adapt_angle = adapt_angle;
this.adapt_pix = adapt_pix;
this.disp = disp;
this.omat = omat;
this.interpolation = interpolation;
this.integrator = integrator;
this.rotfrom = rotfrom;
this.kink = kink;
this.kink_axis = kink_axis;
this.bb_align = bb_align;
this.bb_uv_split = bb_uv_split;
this.bb_anim = bb_anim;
this.bb_split_offset = bb_split_offset;
this.bb_tilt = bb_tilt;
this.bb_rand_tilt = bb_rand_tilt;
this.bb_offset = bb_offset;
this.bb_size = bb_size;
this.bb_vel_head = bb_vel_head;
this.bb_vel_tail = bb_vel_tail;
this.color_vec_max = color_vec_max;
this.sta = sta;
this.end = end;
this.lifetime = lifetime;
this.randlife = randlife;
this.timetweak = timetweak;
this.courant_target = courant_target;
this.jitfac = jitfac;
this.eff_hair = eff_hair;
this.grid_rand = grid_rand;
this.ps_offset = ps_offset;
this.totpart = totpart;
this.userjit = userjit;
this.grid_res = grid_res;
this.effector_amount = effector_amount;
this.time_flag = time_flag;
this._pad0 = _pad0;
this.normfac = normfac;
this.obfac = obfac;
this.randfac = randfac;
this.partfac = partfac;
this.tanfac = tanfac;
this.tanphase = tanphase;
this.reactfac = reactfac;
this.ob_vel = ob_vel;
this.avefac = avefac;
this.phasefac = phasefac;
this.randrotfac = randrotfac;
this.randphasefac = randphasefac;
this.mass = mass;
this.size = size;
this.randsize = randsize;
this.acc = acc;
this.dragfac = dragfac;
this.brownfac = brownfac;
this.dampfac = dampfac;
this.randlength = randlength;
this.child_flag = child_flag;
this._pad3 = _pad3;
this.child_nbr = child_nbr;
this.ren_child_nbr = ren_child_nbr;
this.parents = parents;
this.childsize = childsize;
this.childrandsize = childrandsize;
this.childrad = childrad;
this.childflat = childflat;
this.clumpfac = clumpfac;
this.clumppow = clumppow;
this.kink_amp = kink_amp;
this.kink_freq = kink_freq;
this.kink_shape = kink_shape;
this.kink_flat = kink_flat;
this.kink_amp_clump = kink_amp_clump;
this.kink_extra_steps = kink_extra_steps;
this._pad4 = _pad4;
this.kink_axis_random = kink_axis_random;
this.kink_amp_random = kink_amp_random;
this.rough1 = rough1;
this.rough1_size = rough1_size;
this.rough2 = rough2;
this.rough2_size = rough2_size;
this.rough2_thres = rough2_thres;
this.rough_end = rough_end;
this.rough_end_shape = rough_end_shape;
this.clength = clength;
this.clength_thres = clength_thres;
this.parting_fac = parting_fac;
this.parting_min = parting_min;
this.parting_max = parting_max;
this.branch_thres = branch_thres;
this.draw_line = draw_line;
this.path_start = path_start;
this.path_end = path_end;
this.trail_count = trail_count;
this.keyed_loops = keyed_loops;
this.ptr_clumpcurve = ptr_clumpcurve;
this.ptr_roughcurve = ptr_roughcurve;
this.clump_noise_size = clump_noise_size;
this.bending_random = bending_random;
this.ptr_m = ptr_m;
this.ptr_dup_group = ptr_dup_group;
this.dupliweights = dupliweights;
this.ptr_force_group = ptr_force_group;
this.ptr_dup_ob = ptr_dup_ob;
this.ptr_bb_ob = ptr_bb_ob;
this.ptr_ipo = ptr_ipo;
this.ptr_pd = ptr_pd;
this.ptr_pd2 = ptr_pd2;
this.use_modifier_stack = use_modifier_stack;
this._pad5 = _pad5;
this.shape_flag = shape_flag;
this._pad6 = _pad6;
this.twist = twist;
this._pad8 = _pad8;
this.shape = shape;
this.rad_root = rad_root;
this.rad_tip = rad_tip;
this.rad_scale = rad_scale;
this.ptr_twistcurve = ptr_twistcurve;
this.ptr__pad7 = ptr__pad7;
}
}
}