Files
BlenderSharp/BlendFile/DNA/ParticleSystemModifierData.cs

64 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(477, "ParticleSystemModifierData")]
public class ParticleSystemModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "ParticleSystem", "*psys", 696)]
public ParticleSystem ptr_psys;
[DNAFieldAttribute(2, "Mesh", "*mesh_final", 1712)]
public Mesh ptr_mesh_final;
[DNAFieldAttribute(3, "Mesh", "*mesh_original", 1712)]
public Mesh ptr_mesh_original;
[DNAFieldAttribute(4, "int", "totdmvert", 4)]
public int totdmvert;
[DNAFieldAttribute(5, "int", "totdmedge", 4)]
public int totdmedge;
[DNAFieldAttribute(6, "int", "totdmface", 4)]
public int totdmface;
[DNAFieldAttribute(7, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(8, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(9, "void", "*_pad1", 0)]
public object ptr__pad1;
public ParticleSystemModifierData() {
this.modifier = default;
this.ptr_psys = default;
this.ptr_mesh_final = default;
this.ptr_mesh_original = default;
this.totdmvert = default;
this.totdmedge = default;
this.totdmface = default;
this.flag = default;
this._pad = default;
this.ptr__pad1 = default;
}
public ParticleSystemModifierData(ModifierData modifier, ParticleSystem ptr_psys, Mesh ptr_mesh_final, Mesh ptr_mesh_original, int totdmvert, int totdmedge, int totdmface, short flag, char[] _pad, object ptr__pad1) {
this.modifier = modifier;
this.ptr_psys = ptr_psys;
this.ptr_mesh_final = ptr_mesh_final;
this.ptr_mesh_original = ptr_mesh_original;
this.totdmvert = totdmvert;
this.totdmedge = totdmedge;
this.totdmface = totdmface;
this.flag = flag;
this._pad = _pad;
this.ptr__pad1 = ptr__pad1;
}
}
}