48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(834, "RaytraceEEVEE")]
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public struct RaytraceEEVEE {
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[DNAFieldAttribute(0, "float", "screen_trace_quality", 4)]
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public float screen_trace_quality;
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[DNAFieldAttribute(1, "float", "screen_trace_thickness", 4)]
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public float screen_trace_thickness;
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[DNAFieldAttribute(2, "float", "trace_max_roughness", 4)]
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public float trace_max_roughness;
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[DNAFieldAttribute(3, "int", "resolution_scale", 4)]
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public int resolution_scale;
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[DNAFieldAttribute(4, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(5, "int", "denoise_stages", 4)]
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public int denoise_stages;
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public RaytraceEEVEE() {
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this.screen_trace_quality = default;
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this.screen_trace_thickness = default;
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this.trace_max_roughness = default;
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this.resolution_scale = default;
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this.flag = default;
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this.denoise_stages = default;
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}
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public RaytraceEEVEE(float screen_trace_quality, float screen_trace_thickness, float trace_max_roughness, int resolution_scale, int flag, int denoise_stages) {
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this.screen_trace_quality = screen_trace_quality;
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this.screen_trace_thickness = screen_trace_thickness;
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this.trace_max_roughness = trace_max_roughness;
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this.resolution_scale = resolution_scale;
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this.flag = flag;
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this.denoise_stages = denoise_stages;
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}
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}
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}
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