Files
BlenderSharp/BlendFile/DNA/RegionView3D.cs

249 lines
10 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1024, "RegionView3D")]
public class RegionView3D {
[DNAFieldAttribute(0, "float", "winmat[4][4]", 4)]
public float[,] winmat = new System.Single[4,4];
[DNAFieldAttribute(1, "float", "viewmat[4][4]", 4)]
public float[,] viewmat = new System.Single[4,4];
[DNAFieldAttribute(2, "float", "viewinv[4][4]", 4)]
public float[,] viewinv = new System.Single[4,4];
[DNAFieldAttribute(3, "float", "persmat[4][4]", 4)]
public float[,] persmat = new System.Single[4,4];
[DNAFieldAttribute(4, "float", "persinv[4][4]", 4)]
public float[,] persinv = new System.Single[4,4];
[DNAFieldAttribute(5, "float", "viewcamtexcofac[4]", 4)]
public float[] viewcamtexcofac = new System.Single[4];
[DNAFieldAttribute(6, "float", "viewmatob[4][4]", 4)]
public float[,] viewmatob = new System.Single[4,4];
[DNAFieldAttribute(7, "float", "persmatob[4][4]", 4)]
public float[,] persmatob = new System.Single[4,4];
[DNAFieldAttribute(8, "float", "clip[6][4]", 4)]
public float[,] clip = new System.Single[6,4];
[DNAFieldAttribute(9, "float", "clip_local[6][4]", 4)]
public float[,] clip_local = new System.Single[6,4];
[DNAFieldAttribute(10, "BoundBox", "*clipbb", 96)]
public BoundBox ptr_clipbb;
[DNAFieldAttribute(11, "RegionView3D", "*localvd", 928)]
public RegionView3D ptr_localvd;
[DNAFieldAttribute(12, "ViewRender", "*view_render", 0)]
public ViewRender ptr_view_render;
[DNAFieldAttribute(13, "SmoothView3DStore", "*sms", 0)]
public SmoothView3DStore ptr_sms;
[DNAFieldAttribute(14, "wmTimer", "*smooth_timer", 0)]
public wmTimer ptr_smooth_timer;
[DNAFieldAttribute(15, "float", "twmat[4][4]", 4)]
public float[,] twmat = new System.Single[4,4];
[DNAFieldAttribute(16, "float", "tw_axis_min[3]", 4)]
public float[] tw_axis_min = new System.Single[3];
[DNAFieldAttribute(17, "float", "tw_axis_max[3]", 4)]
public float[] tw_axis_max = new System.Single[3];
[DNAFieldAttribute(18, "float", "tw_axis_matrix[3][3]", 4)]
public float[,] tw_axis_matrix = new System.Single[3,3];
[DNAFieldAttribute(19, "float", "gridview", 4)]
public float gridview;
[DNAFieldAttribute(20, "float", "viewquat[4]", 4)]
public float[] viewquat = new System.Single[4];
[DNAFieldAttribute(21, "float", "dist", 4)]
public float dist;
[DNAFieldAttribute(22, "float", "camdx", 4)]
public float camdx;
[DNAFieldAttribute(23, "float", "camdy", 4)]
public float camdy;
[DNAFieldAttribute(24, "float", "pixsize", 4)]
public float pixsize;
[DNAFieldAttribute(25, "float", "ofs[3]", 4)]
public float[] ofs = new System.Single[3];
[DNAFieldAttribute(26, "float", "camzoom", 4)]
public float camzoom;
[DNAFieldAttribute(27, "char", "is_persp", 1)]
public char is_persp;
[DNAFieldAttribute(28, "char", "persp", 1)]
public char persp;
[DNAFieldAttribute(29, "char", "view", 1)]
public char view;
[DNAFieldAttribute(30, "char", "view_axis_roll", 1)]
public char view_axis_roll;
[DNAFieldAttribute(31, "char", "viewlock", 1)]
public char viewlock;
[DNAFieldAttribute(32, "char", "runtime_viewlock", 1)]
public char runtime_viewlock;
[DNAFieldAttribute(33, "char", "viewlock_quad", 1)]
public char viewlock_quad;
[DNAFieldAttribute(34, "char", "_pad[1]", 1)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(35, "float", "ofs_lock[2]", 4)]
public float[] ofs_lock = new System.Single[2];
[DNAFieldAttribute(36, "short", "twdrawflag", 2)]
public short twdrawflag;
[DNAFieldAttribute(37, "short", "rflag", 2)]
public short rflag;
[DNAFieldAttribute(38, "float", "lviewquat[4]", 4)]
public float[] lviewquat = new System.Single[4];
[DNAFieldAttribute(39, "char", "lpersp", 1)]
public char lpersp;
[DNAFieldAttribute(40, "char", "lview", 1)]
public char lview;
[DNAFieldAttribute(41, "char", "lview_axis_roll", 1)]
public char lview_axis_roll;
[DNAFieldAttribute(42, "char", "_pad8[1]", 1)]
public char[] _pad8 = new System.Char[1];
[DNAFieldAttribute(43, "float", "rot_angle", 4)]
public float rot_angle;
[DNAFieldAttribute(44, "float", "rot_axis[3]", 4)]
public float[] rot_axis = new System.Single[3];
public RegionView3D() {
this.winmat = default;
this.viewmat = default;
this.viewinv = default;
this.persmat = default;
this.persinv = default;
this.viewcamtexcofac = default;
this.viewmatob = default;
this.persmatob = default;
this.clip = default;
this.clip_local = default;
this.ptr_clipbb = default;
this.ptr_localvd = default;
this.ptr_view_render = default;
this.ptr_sms = default;
this.ptr_smooth_timer = default;
this.twmat = default;
this.tw_axis_min = default;
this.tw_axis_max = default;
this.tw_axis_matrix = default;
this.gridview = default;
this.viewquat = default;
this.dist = default;
this.camdx = default;
this.camdy = default;
this.pixsize = default;
this.ofs = default;
this.camzoom = default;
this.is_persp = default;
this.persp = default;
this.view = default;
this.view_axis_roll = default;
this.viewlock = default;
this.runtime_viewlock = default;
this.viewlock_quad = default;
this._pad = default;
this.ofs_lock = default;
this.twdrawflag = default;
this.rflag = default;
this.lviewquat = default;
this.lpersp = default;
this.lview = default;
this.lview_axis_roll = default;
this._pad8 = default;
this.rot_angle = default;
this.rot_axis = default;
}
public RegionView3D(
float[,] winmat,
float[,] viewmat,
float[,] viewinv,
float[,] persmat,
float[,] persinv,
float[] viewcamtexcofac,
float[,] viewmatob,
float[,] persmatob,
float[,] clip,
float[,] clip_local,
BoundBox ptr_clipbb,
RegionView3D ptr_localvd,
ViewRender ptr_view_render,
SmoothView3DStore ptr_sms,
wmTimer ptr_smooth_timer,
float[,] twmat,
float[] tw_axis_min,
float[] tw_axis_max,
float[,] tw_axis_matrix,
float gridview,
float[] viewquat,
float dist,
float camdx,
float camdy,
float pixsize,
float[] ofs,
float camzoom,
char is_persp,
char persp,
char view,
char view_axis_roll,
char viewlock,
char runtime_viewlock,
char viewlock_quad,
char[] _pad,
float[] ofs_lock,
short twdrawflag,
short rflag,
float[] lviewquat,
char lpersp,
char lview,
char lview_axis_roll,
char[] _pad8,
float rot_angle,
float[] rot_axis) {
this.winmat = winmat;
this.viewmat = viewmat;
this.viewinv = viewinv;
this.persmat = persmat;
this.persinv = persinv;
this.viewcamtexcofac = viewcamtexcofac;
this.viewmatob = viewmatob;
this.persmatob = persmatob;
this.clip = clip;
this.clip_local = clip_local;
this.ptr_clipbb = ptr_clipbb;
this.ptr_localvd = ptr_localvd;
this.ptr_view_render = ptr_view_render;
this.ptr_sms = ptr_sms;
this.ptr_smooth_timer = ptr_smooth_timer;
this.twmat = twmat;
this.tw_axis_min = tw_axis_min;
this.tw_axis_max = tw_axis_max;
this.tw_axis_matrix = tw_axis_matrix;
this.gridview = gridview;
this.viewquat = viewquat;
this.dist = dist;
this.camdx = camdx;
this.camdy = camdy;
this.pixsize = pixsize;
this.ofs = ofs;
this.camzoom = camzoom;
this.is_persp = is_persp;
this.persp = persp;
this.view = view;
this.view_axis_roll = view_axis_roll;
this.viewlock = viewlock;
this.runtime_viewlock = runtime_viewlock;
this.viewlock_quad = viewlock_quad;
this._pad = _pad;
this.ofs_lock = ofs_lock;
this.twdrawflag = twdrawflag;
this.rflag = rflag;
this.lviewquat = lviewquat;
this.lpersp = lpersp;
this.lview = lview;
this.lview_axis_roll = lview_axis_roll;
this._pad8 = _pad8;
this.rot_angle = rot_angle;
this.rot_axis = rot_axis;
}
}
}