Files
BlenderSharp/BlendFile/DNA/XrActionMapBinding.cs

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1072, "XrActionMapBinding")]
public class XrActionMapBinding {
[DNAFieldAttribute(0, "XrActionMapBinding", "*next", 384)]
public XrActionMapBinding ptr_next;
[DNAFieldAttribute(1, "XrActionMapBinding", "*prev", 384)]
public XrActionMapBinding ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "char", "profile[256]", 1)]
public char[] profile = new System.Char[256];
[DNAFieldAttribute(4, "ListBase", "component_paths", 16)]
public ListBase component_paths;
[DNAFieldAttribute(5, "float", "float_threshold", 4)]
public float float_threshold;
[DNAFieldAttribute(6, "short", "axis_flag", 2)]
public short axis_flag;
[DNAFieldAttribute(7, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(8, "float", "pose_location[3]", 4)]
public float[] pose_location = new System.Single[3];
[DNAFieldAttribute(9, "float", "pose_rotation[3]", 4)]
public float[] pose_rotation = new System.Single[3];
public XrActionMapBinding() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.profile = default;
this.component_paths = default;
this.float_threshold = default;
this.axis_flag = default;
this._pad = default;
this.pose_location = default;
this.pose_rotation = default;
}
public XrActionMapBinding(XrActionMapBinding ptr_next, XrActionMapBinding ptr_prev, char[] name, char[] profile, ListBase component_paths, float float_threshold, short axis_flag, char[] _pad, float[] pose_location, float[] pose_rotation) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.profile = profile;
this.component_paths = component_paths;
this.float_threshold = float_threshold;
this.axis_flag = axis_flag;
this._pad = _pad;
this.pose_location = pose_location;
this.pose_rotation = pose_rotation;
}
}
}