Files
BlenderSharp/BlendFile/DNA/bGPDlayer_Mask.cs

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(266, "bGPDlayer_Mask")]
public class bGPDlayer_Mask {
[DNAFieldAttribute(0, "bGPDlayer_Mask", "*next", 152)]
public bGPDlayer_Mask ptr_next;
[DNAFieldAttribute(1, "bGPDlayer_Mask", "*prev", 152)]
public bGPDlayer_Mask ptr_prev;
[DNAFieldAttribute(2, "char", "name[128]", 1)]
public char[] name = new System.Char[128];
[DNAFieldAttribute(3, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(4, "short", "sort_index", 2)]
public short sort_index;
[DNAFieldAttribute(5, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public bGPDlayer_Mask() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.flag = default;
this.sort_index = default;
this._pad = default;
}
public bGPDlayer_Mask(bGPDlayer_Mask ptr_next, bGPDlayer_Mask ptr_prev, char[] name, short flag, short sort_index, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.flag = flag;
this.sort_index = sort_index;
this._pad = _pad;
}
}
}