72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(987, "uiFontStyle")]
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public struct uiFontStyle {
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[DNAFieldAttribute(0, "short", "uifont_id", 2)]
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public short uifont_id;
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[DNAFieldAttribute(1, "char", "_pad1[2]", 1)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(2, "float", "points", 4)]
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public float points;
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[DNAFieldAttribute(3, "short", "italic", 2)]
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public short italic;
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[DNAFieldAttribute(4, "short", "bold", 2)]
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public short bold;
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[DNAFieldAttribute(5, "short", "shadow", 2)]
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public short shadow;
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[DNAFieldAttribute(6, "short", "shadx", 2)]
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public short shadx;
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[DNAFieldAttribute(7, "short", "shady", 2)]
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public short shady;
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[DNAFieldAttribute(8, "char", "_pad0[2]", 1)]
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public char[] _pad0 = new System.Char[2];
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[DNAFieldAttribute(9, "float", "shadowalpha", 4)]
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public float shadowalpha;
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[DNAFieldAttribute(10, "float", "shadowcolor", 4)]
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public float shadowcolor;
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[DNAFieldAttribute(11, "int", "character_weight", 4)]
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public int character_weight;
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public uiFontStyle() {
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this.uifont_id = default;
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this._pad1 = default;
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this.points = default;
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this.italic = default;
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this.bold = default;
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this.shadow = default;
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this.shadx = default;
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this.shady = default;
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this._pad0 = default;
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this.shadowalpha = default;
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this.shadowcolor = default;
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this.character_weight = default;
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}
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public uiFontStyle(short uifont_id, char[] _pad1, float points, short italic, short bold, short shadow, short shadx, short shady, char[] _pad0, float shadowalpha, float shadowcolor, int character_weight) {
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this.uifont_id = uifont_id;
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this._pad1 = _pad1;
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this.points = points;
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this.italic = italic;
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this.bold = bold;
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this.shadow = shadow;
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this.shadx = shadx;
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this.shady = shady;
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this._pad0 = _pad0;
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this.shadowalpha = shadowalpha;
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this.shadowcolor = shadowcolor;
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this.character_weight = character_weight;
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}
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}
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}
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