Files
BlenderSharp/BlendFile/DNA/BoidRuleGoalAvoid.cs

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(117, "BoidRuleGoalAvoid")]
public class BoidRuleGoalAvoid {
[DNAFieldAttribute(0, "BoidRule", "rule", 56)]
public BoidRule rule;
[DNAFieldAttribute(1, "Object", "*ob", 1160)]
public Object ptr_ob;
[DNAFieldAttribute(2, "int", "options", 4)]
public int options;
[DNAFieldAttribute(3, "float", "fear_factor", 4)]
public float fear_factor;
[DNAFieldAttribute(4, "int", "signal_id", 4)]
public int signal_id;
[DNAFieldAttribute(5, "int", "channels", 4)]
public int channels;
public BoidRuleGoalAvoid() {
this.rule = default;
this.ptr_ob = default;
this.options = default;
this.fear_factor = default;
this.signal_id = default;
this.channels = default;
}
public BoidRuleGoalAvoid(BoidRule rule, Object ptr_ob, int options, float fear_factor, int signal_id, int channels) {
this.rule = rule;
this.ptr_ob = ptr_ob;
this.options = options;
this.fear_factor = fear_factor;
this.signal_id = signal_id;
this.channels = channels;
}
}
}