Files
BlenderSharp/BlendFile/DNA/CurvePaintSettings.cs

76 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(825, "CurvePaintSettings")]
public struct CurvePaintSettings {
[DNAFieldAttribute(0, "char", "curve_type", 1)]
public char curve_type;
[DNAFieldAttribute(1, "char", "flag", 1)]
public char flag;
[DNAFieldAttribute(2, "char", "depth_mode", 1)]
public char depth_mode;
[DNAFieldAttribute(3, "char", "surface_plane", 1)]
public char surface_plane;
[DNAFieldAttribute(4, "char", "fit_method", 1)]
public char fit_method;
[DNAFieldAttribute(5, "char", "_pad", 1)]
public char _pad;
[DNAFieldAttribute(6, "short", "error_threshold", 2)]
public short error_threshold;
[DNAFieldAttribute(7, "float", "radius_min", 4)]
public float radius_min;
[DNAFieldAttribute(8, "float", "radius_max", 4)]
public float radius_max;
[DNAFieldAttribute(9, "float", "radius_taper_start", 4)]
public float radius_taper_start;
[DNAFieldAttribute(10, "float", "radius_taper_end", 4)]
public float radius_taper_end;
[DNAFieldAttribute(11, "float", "surface_offset", 4)]
public float surface_offset;
[DNAFieldAttribute(12, "float", "corner_angle", 4)]
public float corner_angle;
public CurvePaintSettings() {
this.curve_type = default;
this.flag = default;
this.depth_mode = default;
this.surface_plane = default;
this.fit_method = default;
this._pad = default;
this.error_threshold = default;
this.radius_min = default;
this.radius_max = default;
this.radius_taper_start = default;
this.radius_taper_end = default;
this.surface_offset = default;
this.corner_angle = default;
}
public CurvePaintSettings(char curve_type, char flag, char depth_mode, char surface_plane, char fit_method, char _pad, short error_threshold, float radius_min, float radius_max, float radius_taper_start, float radius_taper_end, float surface_offset, float corner_angle) {
this.curve_type = curve_type;
this.flag = flag;
this.depth_mode = depth_mode;
this.surface_plane = surface_plane;
this.fit_method = fit_method;
this._pad = _pad;
this.error_threshold = error_threshold;
this.radius_min = radius_min;
this.radius_max = radius_max;
this.radius_taper_start = radius_taper_start;
this.radius_taper_end = radius_taper_end;
this.surface_offset = surface_offset;
this.corner_angle = corner_angle;
}
}
}