Files
BlenderSharp/BlendFile/DNA/EffectorWeights.cs

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(156, "EffectorWeights")]
public class EffectorWeights {
[DNAFieldAttribute(0, "Collection", "*group", 376)]
public Collection ptr_group;
[DNAFieldAttribute(1, "float", "weight[14]", 4)]
public float[] weight = new System.Single[14];
[DNAFieldAttribute(2, "float", "global_gravity", 4)]
public float global_gravity;
[DNAFieldAttribute(3, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(4, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
public EffectorWeights() {
this.ptr_group = default;
this.weight = default;
this.global_gravity = default;
this.flag = default;
this._pad = default;
}
public EffectorWeights(Collection ptr_group, float[] weight, float global_gravity, short flag, char[] _pad) {
this.ptr_group = ptr_group;
this.weight = weight;
this.global_gravity = global_gravity;
this.flag = flag;
this._pad = _pad;
}
}
}