Files
BlenderSharp/BlendFile/DNA/FluidsimSettings.cs

284 lines
12 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(482, "FluidsimSettings")]
public class FluidsimSettings {
[DNAFieldAttribute(0, "FluidsimModifierData", "*fmd", 136)]
public FluidsimModifierData ptr_fmd;
[DNAFieldAttribute(1, "int", "threads", 4)]
public int threads;
[DNAFieldAttribute(2, "char", "_pad1[4]", 1)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(3, "short", "type", 2)]
public short type;
[DNAFieldAttribute(4, "short", "show_advancedoptions", 2)]
public short show_advancedoptions;
[DNAFieldAttribute(5, "short", "resolutionxyz", 2)]
public short resolutionxyz;
[DNAFieldAttribute(6, "short", "previewresxyz", 2)]
public short previewresxyz;
[DNAFieldAttribute(7, "float", "realsize", 4)]
public float realsize;
[DNAFieldAttribute(8, "short", "guiDisplayMode", 2)]
public short guiDisplayMode;
[DNAFieldAttribute(9, "short", "renderDisplayMode", 2)]
public short renderDisplayMode;
[DNAFieldAttribute(10, "float", "viscosityValue", 4)]
public float viscosityValue;
[DNAFieldAttribute(11, "short", "viscosityMode", 2)]
public short viscosityMode;
[DNAFieldAttribute(12, "short", "viscosityExponent", 2)]
public short viscosityExponent;
[DNAFieldAttribute(13, "float", "grav[3]", 4)]
public float[] grav = new System.Single[3];
[DNAFieldAttribute(14, "float", "animStart", 4)]
public float animStart;
[DNAFieldAttribute(15, "float", "animEnd", 4)]
public float animEnd;
[DNAFieldAttribute(16, "int", "bakeStart", 4)]
public int bakeStart;
[DNAFieldAttribute(17, "int", "bakeEnd", 4)]
public int bakeEnd;
[DNAFieldAttribute(18, "int", "frameOffset", 4)]
public int frameOffset;
[DNAFieldAttribute(19, "char", "_pad2[4]", 1)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(20, "float", "gstar", 4)]
public float gstar;
[DNAFieldAttribute(21, "int", "maxRefine", 4)]
public int maxRefine;
[DNAFieldAttribute(22, "float", "iniVelx", 4)]
public float iniVelx;
[DNAFieldAttribute(23, "float", "iniVely", 4)]
public float iniVely;
[DNAFieldAttribute(24, "float", "iniVelz", 4)]
public float iniVelz;
[DNAFieldAttribute(25, "char", "surfdataPath[1024]", 1)]
public char[] surfdataPath = new System.Char[1024];
[DNAFieldAttribute(26, "float", "bbStart[3]", 4)]
public float[] bbStart = new System.Single[3];
[DNAFieldAttribute(27, "float", "bbSize[3]", 4)]
public float[] bbSize = new System.Single[3];
[DNAFieldAttribute(28, "Ipo", "*ipo", 248)]
public Ipo ptr_ipo;
[DNAFieldAttribute(29, "short", "typeFlags", 2)]
public short typeFlags;
[DNAFieldAttribute(30, "char", "domainNovecgen", 1)]
public char domainNovecgen;
[DNAFieldAttribute(31, "char", "volumeInitType", 1)]
public char volumeInitType;
[DNAFieldAttribute(32, "float", "partSlipValue", 4)]
public float partSlipValue;
[DNAFieldAttribute(33, "int", "generateTracers", 4)]
public int generateTracers;
[DNAFieldAttribute(34, "float", "generateParticles", 4)]
public float generateParticles;
[DNAFieldAttribute(35, "float", "surfaceSmoothing", 4)]
public float surfaceSmoothing;
[DNAFieldAttribute(36, "int", "surfaceSubdivs", 4)]
public int surfaceSubdivs;
[DNAFieldAttribute(37, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(38, "float", "particleInfSize", 4)]
public float particleInfSize;
[DNAFieldAttribute(39, "float", "particleInfAlpha", 4)]
public float particleInfAlpha;
[DNAFieldAttribute(40, "float", "farFieldSize", 4)]
public float farFieldSize;
[DNAFieldAttribute(41, "FluidVertexVelocity", "*meshVelocities", 12)]
public FluidVertexVelocity ptr_meshVelocities;
[DNAFieldAttribute(42, "int", "totvert", 4)]
public int totvert;
[DNAFieldAttribute(43, "float", "cpsTimeStart", 4)]
public float cpsTimeStart;
[DNAFieldAttribute(44, "float", "cpsTimeEnd", 4)]
public float cpsTimeEnd;
[DNAFieldAttribute(45, "float", "cpsQuality", 4)]
public float cpsQuality;
[DNAFieldAttribute(46, "float", "attractforceStrength", 4)]
public float attractforceStrength;
[DNAFieldAttribute(47, "float", "attractforceRadius", 4)]
public float attractforceRadius;
[DNAFieldAttribute(48, "float", "velocityforceStrength", 4)]
public float velocityforceStrength;
[DNAFieldAttribute(49, "float", "velocityforceRadius", 4)]
public float velocityforceRadius;
[DNAFieldAttribute(50, "int", "lastgoodframe", 4)]
public int lastgoodframe;
[DNAFieldAttribute(51, "float", "animRate", 4)]
public float animRate;
public FluidsimSettings() {
this.ptr_fmd = default;
this.threads = default;
this._pad1 = default;
this.type = default;
this.show_advancedoptions = default;
this.resolutionxyz = default;
this.previewresxyz = default;
this.realsize = default;
this.guiDisplayMode = default;
this.renderDisplayMode = default;
this.viscosityValue = default;
this.viscosityMode = default;
this.viscosityExponent = default;
this.grav = default;
this.animStart = default;
this.animEnd = default;
this.bakeStart = default;
this.bakeEnd = default;
this.frameOffset = default;
this._pad2 = default;
this.gstar = default;
this.maxRefine = default;
this.iniVelx = default;
this.iniVely = default;
this.iniVelz = default;
this.surfdataPath = default;
this.bbStart = default;
this.bbSize = default;
this.ptr_ipo = default;
this.typeFlags = default;
this.domainNovecgen = default;
this.volumeInitType = default;
this.partSlipValue = default;
this.generateTracers = default;
this.generateParticles = default;
this.surfaceSmoothing = default;
this.surfaceSubdivs = default;
this.flag = default;
this.particleInfSize = default;
this.particleInfAlpha = default;
this.farFieldSize = default;
this.ptr_meshVelocities = default;
this.totvert = default;
this.cpsTimeStart = default;
this.cpsTimeEnd = default;
this.cpsQuality = default;
this.attractforceStrength = default;
this.attractforceRadius = default;
this.velocityforceStrength = default;
this.velocityforceRadius = default;
this.lastgoodframe = default;
this.animRate = default;
}
public FluidsimSettings(
FluidsimModifierData ptr_fmd,
int threads,
char[] _pad1,
short type,
short show_advancedoptions,
short resolutionxyz,
short previewresxyz,
float realsize,
short guiDisplayMode,
short renderDisplayMode,
float viscosityValue,
short viscosityMode,
short viscosityExponent,
float[] grav,
float animStart,
float animEnd,
int bakeStart,
int bakeEnd,
int frameOffset,
char[] _pad2,
float gstar,
int maxRefine,
float iniVelx,
float iniVely,
float iniVelz,
char[] surfdataPath,
float[] bbStart,
float[] bbSize,
Ipo ptr_ipo,
short typeFlags,
char domainNovecgen,
char volumeInitType,
float partSlipValue,
int generateTracers,
float generateParticles,
float surfaceSmoothing,
int surfaceSubdivs,
int flag,
float particleInfSize,
float particleInfAlpha,
float farFieldSize,
FluidVertexVelocity ptr_meshVelocities,
int totvert,
float cpsTimeStart,
float cpsTimeEnd,
float cpsQuality,
float attractforceStrength,
float attractforceRadius,
float velocityforceStrength,
float velocityforceRadius,
int lastgoodframe,
float animRate) {
this.ptr_fmd = ptr_fmd;
this.threads = threads;
this._pad1 = _pad1;
this.type = type;
this.show_advancedoptions = show_advancedoptions;
this.resolutionxyz = resolutionxyz;
this.previewresxyz = previewresxyz;
this.realsize = realsize;
this.guiDisplayMode = guiDisplayMode;
this.renderDisplayMode = renderDisplayMode;
this.viscosityValue = viscosityValue;
this.viscosityMode = viscosityMode;
this.viscosityExponent = viscosityExponent;
this.grav = grav;
this.animStart = animStart;
this.animEnd = animEnd;
this.bakeStart = bakeStart;
this.bakeEnd = bakeEnd;
this.frameOffset = frameOffset;
this._pad2 = _pad2;
this.gstar = gstar;
this.maxRefine = maxRefine;
this.iniVelx = iniVelx;
this.iniVely = iniVely;
this.iniVelz = iniVelz;
this.surfdataPath = surfdataPath;
this.bbStart = bbStart;
this.bbSize = bbSize;
this.ptr_ipo = ptr_ipo;
this.typeFlags = typeFlags;
this.domainNovecgen = domainNovecgen;
this.volumeInitType = volumeInitType;
this.partSlipValue = partSlipValue;
this.generateTracers = generateTracers;
this.generateParticles = generateParticles;
this.surfaceSmoothing = surfaceSmoothing;
this.surfaceSubdivs = surfaceSubdivs;
this.flag = flag;
this.particleInfSize = particleInfSize;
this.particleInfAlpha = particleInfAlpha;
this.farFieldSize = farFieldSize;
this.ptr_meshVelocities = ptr_meshVelocities;
this.totvert = totvert;
this.cpsTimeStart = cpsTimeStart;
this.cpsTimeEnd = cpsTimeEnd;
this.cpsQuality = cpsQuality;
this.attractforceStrength = attractforceStrength;
this.attractforceRadius = attractforceRadius;
this.velocityforceStrength = velocityforceStrength;
this.velocityforceRadius = velocityforceRadius;
this.lastgoodframe = lastgoodframe;
this.animRate = animRate;
}
}
}