76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(166, "Histogram")]
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public struct Histogram {
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[DNAFieldAttribute(0, "int", "channels", 4)]
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public int channels;
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[DNAFieldAttribute(1, "int", "x_resolution", 4)]
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public int x_resolution;
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[DNAFieldAttribute(2, "float", "data_luma[256]", 4)]
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public float[] data_luma = new System.Single[256];
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[DNAFieldAttribute(3, "float", "data_r[256]", 4)]
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public float[] data_r = new System.Single[256];
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[DNAFieldAttribute(4, "float", "data_g[256]", 4)]
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public float[] data_g = new System.Single[256];
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[DNAFieldAttribute(5, "float", "data_b[256]", 4)]
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public float[] data_b = new System.Single[256];
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[DNAFieldAttribute(6, "float", "data_a[256]", 4)]
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public float[] data_a = new System.Single[256];
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[DNAFieldAttribute(7, "float", "xmax", 4)]
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public float xmax;
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[DNAFieldAttribute(8, "float", "ymax", 4)]
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public float ymax;
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[DNAFieldAttribute(9, "short", "mode", 2)]
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public short mode;
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[DNAFieldAttribute(10, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(11, "int", "height", 4)]
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public int height;
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[DNAFieldAttribute(12, "float", "co[2][2]", 4)]
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public float[,] co = new System.Single[2,2];
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public Histogram() {
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this.channels = default;
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this.x_resolution = default;
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this.data_luma = default;
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this.data_r = default;
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this.data_g = default;
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this.data_b = default;
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this.data_a = default;
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this.xmax = default;
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this.ymax = default;
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this.mode = default;
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this.flag = default;
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this.height = default;
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this.co = default;
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}
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public Histogram(int channels, int x_resolution, float[] data_luma, float[] data_r, float[] data_g, float[] data_b, float[] data_a, float xmax, float ymax, short mode, short flag, int height, float[,] co) {
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this.channels = channels;
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this.x_resolution = x_resolution;
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this.data_luma = data_luma;
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this.data_r = data_r;
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this.data_g = data_g;
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this.data_b = data_b;
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this.data_a = data_a;
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this.xmax = xmax;
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this.ymax = ymax;
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this.mode = mode;
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this.flag = flag;
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this.height = height;
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this.co = co;
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}
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}
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}
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