Files
BlenderSharp/BlendFile/DNA/MirrorGpencilModifierData.cs

60 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(291, "MirrorGpencilModifierData")]
public class MirrorGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(2, "Material", "*material", 392)]
public Material ptr_material;
[DNAFieldAttribute(3, "char", "layername[64]", 1)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(4, "char", "materialname[64]", 1)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(5, "int", "pass_index", 4)]
public int pass_index;
[DNAFieldAttribute(6, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(7, "int", "layer_pass", 4)]
public int layer_pass;
[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public MirrorGpencilModifierData() {
this.modifier = default;
this.ptr_object = default;
this.ptr_material = default;
this.layername = default;
this.materialname = default;
this.pass_index = default;
this.flag = default;
this.layer_pass = default;
this._pad = default;
}
public MirrorGpencilModifierData(GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, int layer_pass, char[] _pad) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.ptr_material = ptr_material;
this.layername = layername;
this.materialname = materialname;
this.pass_index = pass_index;
this.flag = flag;
this.layer_pass = layer_pass;
this._pad = _pad;
}
}
}