Files
BlenderSharp/BlendFile/DNA/NodeIndexSwitch.cs

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(746, "NodeIndexSwitch")]
public class NodeIndexSwitch {
[DNAFieldAttribute(0, "IndexSwitchItem", "*items", 4)]
public IndexSwitchItem ptr_items;
[DNAFieldAttribute(1, "int", "items_num", 4)]
public int items_num;
[DNAFieldAttribute(2, "int", "data_type", 4)]
public int data_type;
[DNAFieldAttribute(3, "int", "next_identifier", 4)]
public int next_identifier;
[DNAFieldAttribute(4, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public NodeIndexSwitch() {
this.ptr_items = default;
this.items_num = default;
this.data_type = default;
this.next_identifier = default;
this._pad = default;
}
public NodeIndexSwitch(IndexSwitchItem ptr_items, int items_num, int data_type, int next_identifier, char[] _pad) {
this.ptr_items = ptr_items;
this.items_num = items_num;
this.data_type = data_type;
this.next_identifier = next_identifier;
this._pad = _pad;
}
}
}