Files
BlenderSharp/BlendFile/DNA/NodeTexNoise.cs

44 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(644, "NodeTexNoise")]
public struct NodeTexNoise {
[DNAFieldAttribute(0, "NodeTexBase", "base", 960)]
public NodeTexBase @base;
[DNAFieldAttribute(1, "int", "dimensions", 4)]
public int dimensions;
[DNAFieldAttribute(2, "uchar", "type", 1)]
public byte type;
[DNAFieldAttribute(3, "uchar", "normalize", 1)]
public byte normalize;
[DNAFieldAttribute(4, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
public NodeTexNoise() {
this.@base = default;
this.dimensions = default;
this.type = default;
this.normalize = default;
this._pad = default;
}
public NodeTexNoise(NodeTexBase @base, int dimensions, byte type, byte normalize, char[] _pad) {
this.@base = @base;
this.dimensions = dimensions;
this.type = type;
this.normalize = normalize;
this._pad = _pad;
}
}
}