Files
BlenderSharp/BlendFile/DNA/OutlineGpencilModifierData.cs

68 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(283, "OutlineGpencilModifierData")]
public class OutlineGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(2, "Material", "*material", 392)]
public Material ptr_material;
[DNAFieldAttribute(3, "char", "layername[64]", 1)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(4, "int", "pass_index", 4)]
public int pass_index;
[DNAFieldAttribute(5, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(6, "int", "thickness", 4)]
public int thickness;
[DNAFieldAttribute(7, "float", "sample_length", 4)]
public float sample_length;
[DNAFieldAttribute(8, "int", "subdiv", 4)]
public int subdiv;
[DNAFieldAttribute(9, "int", "layer_pass", 4)]
public int layer_pass;
[DNAFieldAttribute(10, "Material", "*outline_material", 392)]
public Material ptr_outline_material;
public OutlineGpencilModifierData() {
this.modifier = default;
this.ptr_object = default;
this.ptr_material = default;
this.layername = default;
this.pass_index = default;
this.flag = default;
this.thickness = default;
this.sample_length = default;
this.subdiv = default;
this.layer_pass = default;
this.ptr_outline_material = default;
}
public OutlineGpencilModifierData(GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] layername, int pass_index, int flag, int thickness, float sample_length, int subdiv, int layer_pass, Material ptr_outline_material) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.ptr_material = ptr_material;
this.layername = layername;
this.pass_index = pass_index;
this.flag = flag;
this.thickness = thickness;
this.sample_length = sample_length;
this.subdiv = subdiv;
this.layer_pass = layer_pass;
this.ptr_outline_material = ptr_outline_material;
}
}
}