Files
BlenderSharp/BlendFile/DNA/ParticleTarget.cs

56 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(781, "ParticleTarget")]
public class ParticleTarget {
[DNAFieldAttribute(0, "ParticleTarget", "*next", 40)]
public ParticleTarget ptr_next;
[DNAFieldAttribute(1, "ParticleTarget", "*prev", 40)]
public ParticleTarget ptr_prev;
[DNAFieldAttribute(2, "Object", "*ob", 1160)]
public Object ptr_ob;
[DNAFieldAttribute(3, "int", "psys", 4)]
public int psys;
[DNAFieldAttribute(4, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(5, "short", "mode", 2)]
public short mode;
[DNAFieldAttribute(6, "float", "time", 4)]
public float time;
[DNAFieldAttribute(7, "float", "duration", 4)]
public float duration;
public ParticleTarget() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_ob = default;
this.psys = default;
this.flag = default;
this.mode = default;
this.time = default;
this.duration = default;
}
public ParticleTarget(ParticleTarget ptr_next, ParticleTarget ptr_prev, Object ptr_ob, int psys, short flag, short mode, float time, float duration) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_ob = ptr_ob;
this.psys = psys;
this.flag = flag;
this.mode = mode;
this.time = time;
this.duration = duration;
}
}
}