Files
BlenderSharp/BlendFile/DNA/TexPaintSlot.cs

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(413, "TexPaintSlot")]
public class TexPaintSlot {
[DNAFieldAttribute(0, "Image", "*ima", 1600)]
public Image ptr_ima;
[DNAFieldAttribute(1, "ImageUser", "*image_user", 40)]
public ImageUser ptr_image_user;
[DNAFieldAttribute(2, "char", "*uvname", 1)]
public char ptr_uvname;
[DNAFieldAttribute(3, "char", "*attribute_name", 1)]
public char ptr_attribute_name;
[DNAFieldAttribute(4, "int", "valid", 4)]
public int valid;
[DNAFieldAttribute(5, "int", "interp", 4)]
public int interp;
public TexPaintSlot() {
this.ptr_ima = default;
this.ptr_image_user = default;
this.ptr_uvname = default;
this.ptr_attribute_name = default;
this.valid = default;
this.interp = default;
}
public TexPaintSlot(Image ptr_ima, ImageUser ptr_image_user, char ptr_uvname, char ptr_attribute_name, int valid, int interp) {
this.ptr_ima = ptr_ima;
this.ptr_image_user = ptr_image_user;
this.ptr_uvname = ptr_uvname;
this.ptr_attribute_name = ptr_attribute_name;
this.valid = valid;
this.interp = interp;
}
}
}