Files
BlenderSharp/BlendFile/DNA/bFollowTrackConstraint.cs

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(201, "bFollowTrackConstraint")]
public class bFollowTrackConstraint {
[DNAFieldAttribute(0, "MovieClip", "*clip", 2568)]
public MovieClip ptr_clip;
[DNAFieldAttribute(1, "char", "track[64]", 1)]
public char[] track = new System.Char[64];
[DNAFieldAttribute(2, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(3, "int", "frame_method", 4)]
public int frame_method;
[DNAFieldAttribute(4, "char", "object[64]", 1)]
public char[] @object = new System.Char[64];
[DNAFieldAttribute(5, "Object", "*camera", 1160)]
public Object ptr_camera;
[DNAFieldAttribute(6, "Object", "*depth_ob", 1160)]
public Object ptr_depth_ob;
public bFollowTrackConstraint() {
this.ptr_clip = default;
this.track = default;
this.flag = default;
this.frame_method = default;
this.@object = default;
this.ptr_camera = default;
this.ptr_depth_ob = default;
}
public bFollowTrackConstraint(MovieClip ptr_clip, char[] track, int flag, int frame_method, char[] @object, Object ptr_camera, Object ptr_depth_ob) {
this.ptr_clip = ptr_clip;
this.track = track;
this.flag = flag;
this.frame_method = frame_method;
this.@object = @object;
this.ptr_camera = ptr_camera;
this.ptr_depth_ob = ptr_depth_ob;
}
}
}