Files
BlenderSharp/BlendFile/DNA/bNodeSocketValueFloat.cs

40 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(586, "bNodeSocketValueFloat")]
public struct bNodeSocketValueFloat {
[DNAFieldAttribute(0, "int", "subtype", 4)]
public int subtype;
[DNAFieldAttribute(1, "float", "value", 4)]
public float value;
[DNAFieldAttribute(2, "float", "min", 4)]
public float min;
[DNAFieldAttribute(3, "float", "max", 4)]
public float max;
public bNodeSocketValueFloat() {
this.subtype = default;
this.value = default;
this.min = default;
this.max = default;
}
public bNodeSocketValueFloat(int subtype, float value, float min, float max) {
this.subtype = subtype;
this.value = value;
this.min = min;
this.max = max;
}
}
}