72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(177, "bSplineIKConstraint")]
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public class bSplineIKConstraint {
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[DNAFieldAttribute(0, "Object", "*tar", 1160)]
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public Object ptr_tar;
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[DNAFieldAttribute(1, "float", "*points", 4)]
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public float ptr_points;
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[DNAFieldAttribute(2, "short", "numpoints", 2)]
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public short numpoints;
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[DNAFieldAttribute(3, "short", "chainlen", 2)]
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public short chainlen;
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[DNAFieldAttribute(4, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(5, "short", "xzScaleMode", 2)]
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public short xzScaleMode;
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[DNAFieldAttribute(6, "short", "yScaleMode", 2)]
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public short yScaleMode;
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[DNAFieldAttribute(7, "short", "_pad[3]", 2)]
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public short[] _pad = new System.Int16[3];
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[DNAFieldAttribute(8, "float", "bulge", 4)]
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public float bulge;
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[DNAFieldAttribute(9, "float", "bulge_min", 4)]
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public float bulge_min;
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[DNAFieldAttribute(10, "float", "bulge_max", 4)]
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public float bulge_max;
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[DNAFieldAttribute(11, "float", "bulge_smooth", 4)]
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public float bulge_smooth;
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public bSplineIKConstraint() {
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this.ptr_tar = default;
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this.ptr_points = default;
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this.numpoints = default;
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this.chainlen = default;
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this.flag = default;
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this.xzScaleMode = default;
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this.yScaleMode = default;
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this._pad = default;
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this.bulge = default;
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this.bulge_min = default;
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this.bulge_max = default;
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this.bulge_smooth = default;
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}
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public bSplineIKConstraint(Object ptr_tar, float ptr_points, short numpoints, short chainlen, short flag, short xzScaleMode, short yScaleMode, short[] _pad, float bulge, float bulge_min, float bulge_max, float bulge_smooth) {
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this.ptr_tar = ptr_tar;
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this.ptr_points = ptr_points;
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this.numpoints = numpoints;
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this.chainlen = chainlen;
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this.flag = flag;
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this.xzScaleMode = xzScaleMode;
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this.yScaleMode = yScaleMode;
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this._pad = _pad;
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this.bulge = bulge;
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this.bulge_min = bulge_min;
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this.bulge_max = bulge_max;
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this.bulge_smooth = bulge_smooth;
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}
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}
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}
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