68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(989, "uiWidgetColors")]
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public struct uiWidgetColors {
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[DNAFieldAttribute(0, "char", "outline[4]", 1)]
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public char[] outline = new System.Char[4];
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[DNAFieldAttribute(1, "char", "inner[4]", 1)]
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public char[] inner = new System.Char[4];
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[DNAFieldAttribute(2, "char", "inner_sel[4]", 1)]
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public char[] inner_sel = new System.Char[4];
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[DNAFieldAttribute(3, "char", "item[4]", 1)]
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public char[] item = new System.Char[4];
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[DNAFieldAttribute(4, "char", "text[4]", 1)]
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public char[] text = new System.Char[4];
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[DNAFieldAttribute(5, "char", "text_sel[4]", 1)]
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public char[] text_sel = new System.Char[4];
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[DNAFieldAttribute(6, "char", "shaded", 1)]
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public char shaded;
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[DNAFieldAttribute(7, "char", "_pad0[7]", 1)]
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public char[] _pad0 = new System.Char[7];
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[DNAFieldAttribute(8, "short", "shadetop", 2)]
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public short shadetop;
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[DNAFieldAttribute(9, "short", "shadedown", 2)]
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public short shadedown;
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[DNAFieldAttribute(10, "float", "roundness", 4)]
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public float roundness;
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public uiWidgetColors() {
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this.outline = default;
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this.inner = default;
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this.inner_sel = default;
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this.item = default;
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this.text = default;
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this.text_sel = default;
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this.shaded = default;
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this._pad0 = default;
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this.shadetop = default;
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this.shadedown = default;
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this.roundness = default;
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}
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public uiWidgetColors(char[] outline, char[] inner, char[] inner_sel, char[] item, char[] text, char[] text_sel, char shaded, char[] _pad0, short shadetop, short shadedown, float roundness) {
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this.outline = outline;
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this.inner = inner;
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this.inner_sel = inner_sel;
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this.item = item;
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this.text = text;
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this.text_sel = text_sel;
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this.shaded = shaded;
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this._pad0 = _pad0;
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this.shadetop = shadetop;
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this.shadedown = shadedown;
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this.roundness = roundness;
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}
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}
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}
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