38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class AssetShelfSettings {
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public AssetShelfSettings ptr_next;
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public AssetShelfSettings ptr_prev;
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public AssetLibraryReference asset_library_reference;
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public ListBase enabled_catalog_paths;
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public char ptr_active_catalog_path;
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public char[] search_string = new System.Char[64];
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public short preview_size;
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public short display_flag;
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public char[] _pad1 = new System.Char[4];
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public AssetShelfSettings(AssetShelfSettings ptr_next, AssetShelfSettings ptr_prev, AssetLibraryReference asset_library_reference, ListBase enabled_catalog_paths, char ptr_active_catalog_path, char[] search_string, short preview_size, short display_flag, char[] _pad1) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.asset_library_reference = asset_library_reference;
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this.enabled_catalog_paths = enabled_catalog_paths;
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this.ptr_active_catalog_path = ptr_active_catalog_path;
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this.search_string = search_string;
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this.preview_size = preview_size;
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this.display_flag = display_flag;
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this._pad1 = _pad1;
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}
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}
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}
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