Files
BlenderSharp/BlendFile/DNA/FluidsimSettings.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

176 lines
6.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class FluidsimSettings {
public FluidsimModifierData ptr_fmd;
public int threads;
public char[] _pad1 = new System.Char[4];
public short type;
public short show_advancedoptions;
public short resolutionxyz;
public short previewresxyz;
public float realsize;
public short guiDisplayMode;
public short renderDisplayMode;
public float viscosityValue;
public short viscosityMode;
public short viscosityExponent;
public float[] grav = new System.Single[3];
public float animStart;
public float animEnd;
public int bakeStart;
public int bakeEnd;
public int frameOffset;
public char[] _pad2 = new System.Char[4];
public float gstar;
public int maxRefine;
public float iniVelx;
public float iniVely;
public float iniVelz;
public char[] surfdataPath = new System.Char[1024];
public float[] bbStart = new System.Single[3];
public float[] bbSize = new System.Single[3];
public Ipo ptr_ipo;
public short typeFlags;
public char domainNovecgen;
public char volumeInitType;
public float partSlipValue;
public int generateTracers;
public float generateParticles;
public float surfaceSmoothing;
public int surfaceSubdivs;
public int flag;
public float particleInfSize;
public float particleInfAlpha;
public float farFieldSize;
public FluidVertexVelocity ptr_meshVelocities;
public int totvert;
public float cpsTimeStart;
public float cpsTimeEnd;
public float cpsQuality;
public float attractforceStrength;
public float attractforceRadius;
public float velocityforceStrength;
public float velocityforceRadius;
public int lastgoodframe;
public float animRate;
public FluidsimSettings(
FluidsimModifierData ptr_fmd,
int threads,
char[] _pad1,
short type,
short show_advancedoptions,
short resolutionxyz,
short previewresxyz,
float realsize,
short guiDisplayMode,
short renderDisplayMode,
float viscosityValue,
short viscosityMode,
short viscosityExponent,
float[] grav,
float animStart,
float animEnd,
int bakeStart,
int bakeEnd,
int frameOffset,
char[] _pad2,
float gstar,
int maxRefine,
float iniVelx,
float iniVely,
float iniVelz,
char[] surfdataPath,
float[] bbStart,
float[] bbSize,
Ipo ptr_ipo,
short typeFlags,
char domainNovecgen,
char volumeInitType,
float partSlipValue,
int generateTracers,
float generateParticles,
float surfaceSmoothing,
int surfaceSubdivs,
int flag,
float particleInfSize,
float particleInfAlpha,
float farFieldSize,
FluidVertexVelocity ptr_meshVelocities,
int totvert,
float cpsTimeStart,
float cpsTimeEnd,
float cpsQuality,
float attractforceStrength,
float attractforceRadius,
float velocityforceStrength,
float velocityforceRadius,
int lastgoodframe,
float animRate) {
this.ptr_fmd = ptr_fmd;
this.threads = threads;
this._pad1 = _pad1;
this.type = type;
this.show_advancedoptions = show_advancedoptions;
this.resolutionxyz = resolutionxyz;
this.previewresxyz = previewresxyz;
this.realsize = realsize;
this.guiDisplayMode = guiDisplayMode;
this.renderDisplayMode = renderDisplayMode;
this.viscosityValue = viscosityValue;
this.viscosityMode = viscosityMode;
this.viscosityExponent = viscosityExponent;
this.grav = grav;
this.animStart = animStart;
this.animEnd = animEnd;
this.bakeStart = bakeStart;
this.bakeEnd = bakeEnd;
this.frameOffset = frameOffset;
this._pad2 = _pad2;
this.gstar = gstar;
this.maxRefine = maxRefine;
this.iniVelx = iniVelx;
this.iniVely = iniVely;
this.iniVelz = iniVelz;
this.surfdataPath = surfdataPath;
this.bbStart = bbStart;
this.bbSize = bbSize;
this.ptr_ipo = ptr_ipo;
this.typeFlags = typeFlags;
this.domainNovecgen = domainNovecgen;
this.volumeInitType = volumeInitType;
this.partSlipValue = partSlipValue;
this.generateTracers = generateTracers;
this.generateParticles = generateParticles;
this.surfaceSmoothing = surfaceSmoothing;
this.surfaceSubdivs = surfaceSubdivs;
this.flag = flag;
this.particleInfSize = particleInfSize;
this.particleInfAlpha = particleInfAlpha;
this.farFieldSize = farFieldSize;
this.ptr_meshVelocities = ptr_meshVelocities;
this.totvert = totvert;
this.cpsTimeStart = cpsTimeStart;
this.cpsTimeEnd = cpsTimeEnd;
this.cpsQuality = cpsQuality;
this.attractforceStrength = attractforceStrength;
this.attractforceRadius = attractforceRadius;
this.velocityforceStrength = velocityforceStrength;
this.velocityforceRadius = velocityforceRadius;
this.lastgoodframe = lastgoodframe;
this.animRate = animRate;
}
}
}