Files
BlenderSharp/BlendFile/DNA/GreasePencilTextureModifierData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public struct GreasePencilTextureModifierData {
public ModifierData modifier;
public GreasePencilModifierInfluenceData influence;
public float uv_offset;
public float uv_scale;
public float fill_rotation;
public float[] fill_offset = new System.Single[2];
public float fill_scale;
public int layer_pass;
public short fit_method;
public short mode;
public float alignment_rotation;
public char[] _pad = new System.Char[4];
public GreasePencilTextureModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, float uv_offset, float uv_scale, float fill_rotation, float[] fill_offset, float fill_scale, int layer_pass, short fit_method, short mode, float alignment_rotation, char[] _pad) {
this.modifier = modifier;
this.influence = influence;
this.uv_offset = uv_offset;
this.uv_scale = uv_scale;
this.fill_rotation = fill_rotation;
this.fill_offset = fill_offset;
this.fill_scale = fill_scale;
this.layer_pass = layer_pass;
this.fit_method = fit_method;
this.mode = mode;
this.alignment_rotation = alignment_rotation;
this._pad = _pad;
}
}
}