Files
BlenderSharp/BlendFile/DNA/LightCache.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class LightCache {
public int flag;
public int version;
public int type;
public int cube_len;
public int grid_len;
public int mips_len;
public int vis_res;
public int ref_res;
public char[,] _pad = new System.Char[4,2];
public LightCacheTexture grid_tx;
public LightCacheTexture cube_tx;
public LightCacheTexture ptr_cube_mips;
public LightProbeCache ptr_cube_data;
public LightGridCache ptr_grid_data;
public LightCache(int flag, int version, int type, int cube_len, int grid_len, int mips_len, int vis_res, int ref_res, char[,] _pad, LightCacheTexture grid_tx, LightCacheTexture cube_tx, LightCacheTexture ptr_cube_mips, LightProbeCache ptr_cube_data, LightGridCache ptr_grid_data) {
this.flag = flag;
this.version = version;
this.type = type;
this.cube_len = cube_len;
this.grid_len = grid_len;
this.mips_len = mips_len;
this.vis_res = vis_res;
this.ref_res = ref_res;
this._pad = _pad;
this.grid_tx = grid_tx;
this.cube_tx = cube_tx;
this.ptr_cube_mips = ptr_cube_mips;
this.ptr_cube_data = ptr_cube_data;
this.ptr_grid_data = ptr_grid_data;
}
}
}