98 lines
3.5 KiB
C#
98 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class MovieTrackingTrack {
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public MovieTrackingTrack ptr_next;
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public MovieTrackingTrack ptr_prev;
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public char[] name = new System.Char[64];
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public float[] pat_min = new System.Single[2];
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public float[] pat_max = new System.Single[2];
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public float[] search_min = new System.Single[2];
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public float[] search_max = new System.Single[2];
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public float[] offset = new System.Single[2];
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public int markersnr;
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public int _pad;
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public MovieTrackingMarker ptr_markers;
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public float[] bundle_pos = new System.Single[3];
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public float error;
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public int flag;
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public int pat_flag;
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public int search_flag;
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public float[] color = new System.Single[3];
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public short frames_limit;
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public short margin;
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public short pattern_match;
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public short motion_model;
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public int algorithm_flag;
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public float minimum_correlation;
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public bGPdata ptr_gpd;
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public float weight;
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public float weight_stab;
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public MovieTrackingTrack(
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MovieTrackingTrack ptr_next,
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MovieTrackingTrack ptr_prev,
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char[] name,
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float[] pat_min,
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float[] pat_max,
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float[] search_min,
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float[] search_max,
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float[] offset,
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int markersnr,
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int _pad,
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MovieTrackingMarker ptr_markers,
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float[] bundle_pos,
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float error,
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int flag,
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int pat_flag,
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int search_flag,
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float[] color,
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short frames_limit,
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short margin,
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short pattern_match,
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short motion_model,
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int algorithm_flag,
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float minimum_correlation,
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bGPdata ptr_gpd,
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float weight,
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float weight_stab) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.pat_min = pat_min;
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this.pat_max = pat_max;
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this.search_min = search_min;
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this.search_max = search_max;
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this.offset = offset;
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this.markersnr = markersnr;
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this._pad = _pad;
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this.ptr_markers = ptr_markers;
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this.bundle_pos = bundle_pos;
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this.error = error;
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this.flag = flag;
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this.pat_flag = pat_flag;
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this.search_flag = search_flag;
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this.color = color;
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this.frames_limit = frames_limit;
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this.margin = margin;
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this.pattern_match = pattern_match;
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this.motion_model = motion_model;
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this.algorithm_flag = algorithm_flag;
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this.minimum_correlation = minimum_correlation;
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this.ptr_gpd = ptr_gpd;
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this.weight = weight;
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this.weight_stab = weight_stab;
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}
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}
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}
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