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BlenderSharp/BlendFile/DNA/NodeShaderPrincipled.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

24 lines
749 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public struct NodeShaderPrincipled {
public char use_subsurface_auto_radius;
public char[] _pad = new System.Char[3];
public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) {
this.use_subsurface_auto_radius = use_subsurface_auto_radius;
this._pad = _pad;
}
}
}