Files
BlenderSharp/BlendFile/DNA/NormalEditModifierData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class NormalEditModifierData {
public ModifierData modifier;
public char[] defgrp_name = new System.Char[64];
public Object ptr_target;
public short mode;
public short flag;
public short mix_mode;
public char[] _pad = new System.Char[2];
public float mix_factor;
public float mix_limit;
public float[] offset = new System.Single[3];
public char[] _pad0 = new System.Char[4];
public object ptr__pad1;
public NormalEditModifierData(ModifierData modifier, char[] defgrp_name, Object ptr_target, short mode, short flag, short mix_mode, char[] _pad, float mix_factor, float mix_limit, float[] offset, char[] _pad0, object ptr__pad1) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.ptr_target = ptr_target;
this.mode = mode;
this.flag = flag;
this.mix_mode = mix_mode;
this._pad = _pad;
this.mix_factor = mix_factor;
this.mix_limit = mix_limit;
this.offset = offset;
this._pad0 = _pad0;
this.ptr__pad1 = ptr__pad1;
}
}
}