Files
BlenderSharp/BlendFile/DNA/ParticleData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

77 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class ParticleData {
public ParticleKey state;
public ParticleKey prev_state;
public HairKey ptr_hair;
public ParticleKey ptr_keys;
public BoidParticle ptr_boid;
public int totkey;
public float time;
public float lifetime;
public float dietime;
public int num;
public int num_dmcache;
public float[] fuv = new System.Single[4];
public float foffset;
public float size;
public float sphdensity;
public char[] _pad = new System.Char[4];
public int hair_index;
public short flag;
public short alive;
public ParticleData(
ParticleKey state,
ParticleKey prev_state,
HairKey ptr_hair,
ParticleKey ptr_keys,
BoidParticle ptr_boid,
int totkey,
float time,
float lifetime,
float dietime,
int num,
int num_dmcache,
float[] fuv,
float foffset,
float size,
float sphdensity,
char[] _pad,
int hair_index,
short flag,
short alive) {
this.state = state;
this.prev_state = prev_state;
this.ptr_hair = ptr_hair;
this.ptr_keys = ptr_keys;
this.ptr_boid = ptr_boid;
this.totkey = totkey;
this.time = time;
this.lifetime = lifetime;
this.dietime = dietime;
this.num = num;
this.num_dmcache = num_dmcache;
this.fuv = fuv;
this.foffset = foffset;
this.size = size;
this.sphdensity = sphdensity;
this._pad = _pad;
this.hair_index = hair_index;
this.flag = flag;
this.alive = alive;
}
}
}