Files
BlenderSharp/BlendFile/DNA/ParticleInstanceModifierData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

50 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class ParticleInstanceModifierData {
public ModifierData modifier;
public Object ptr_ob;
public short psys;
public short flag;
public short axis;
public short space;
public float position;
public float random_position;
public float rotation;
public float random_rotation;
public float particle_amount;
public float particle_offset;
public char[] index_layer_name = new System.Char[68];
public char[] value_layer_name = new System.Char[68];
public object ptr__pad1;
public ParticleInstanceModifierData(ModifierData modifier, Object ptr_ob, short psys, short flag, short axis, short space, float position, float random_position, float rotation, float random_rotation, float particle_amount, float particle_offset, char[] index_layer_name, char[] value_layer_name, object ptr__pad1) {
this.modifier = modifier;
this.ptr_ob = ptr_ob;
this.psys = psys;
this.flag = flag;
this.axis = axis;
this.space = space;
this.position = position;
this.random_position = random_position;
this.rotation = rotation;
this.random_rotation = random_rotation;
this.particle_amount = particle_amount;
this.particle_offset = particle_offset;
this.index_layer_name = index_layer_name;
this.value_layer_name = value_layer_name;
this.ptr__pad1 = ptr__pad1;
}
}
}