50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class ParticleInstanceModifierData {
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public ModifierData modifier;
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public Object ptr_ob;
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public short psys;
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public short flag;
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public short axis;
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public short space;
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public float position;
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public float random_position;
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public float rotation;
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public float random_rotation;
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public float particle_amount;
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public float particle_offset;
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public char[] index_layer_name = new System.Char[68];
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public char[] value_layer_name = new System.Char[68];
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public object ptr__pad1;
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public ParticleInstanceModifierData(ModifierData modifier, Object ptr_ob, short psys, short flag, short axis, short space, float position, float random_position, float rotation, float random_rotation, float particle_amount, float particle_offset, char[] index_layer_name, char[] value_layer_name, object ptr__pad1) {
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this.modifier = modifier;
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this.ptr_ob = ptr_ob;
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this.psys = psys;
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this.flag = flag;
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this.axis = axis;
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this.space = space;
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this.position = position;
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this.random_position = random_position;
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this.rotation = rotation;
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this.random_rotation = random_rotation;
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this.particle_amount = particle_amount;
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this.particle_offset = particle_offset;
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this.index_layer_name = index_layer_name;
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this.value_layer_name = value_layer_name;
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this.ptr__pad1 = ptr__pad1;
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}
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}
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}
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