Files
BlenderSharp/BlendFile/DNA/ScrArea.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

95 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class ScrArea {
public ScrArea ptr_next;
public ScrArea ptr_prev;
public ScrVert ptr_v1;
public ScrVert ptr_v2;
public ScrVert ptr_v3;
public ScrVert ptr_v4;
public bScreen ptr_full;
public rcti totrct;
public char spacetype;
public char butspacetype;
public short butspacetype_subtype;
public short winx;
public short winy;
public char headertype;
public char do_refresh;
public short flag;
public short region_active_win;
public char[] _pad = new System.Char[2];
public SpaceType ptr_type;
public ScrGlobalAreaData ptr_global;
public ListBase spacedata;
public ListBase regionbase;
public ListBase handlers;
public ListBase actionzones;
public ScrArea_Runtime runtime;
public ScrArea(
ScrArea ptr_next,
ScrArea ptr_prev,
ScrVert ptr_v1,
ScrVert ptr_v2,
ScrVert ptr_v3,
ScrVert ptr_v4,
bScreen ptr_full,
rcti totrct,
char spacetype,
char butspacetype,
short butspacetype_subtype,
short winx,
short winy,
char headertype,
char do_refresh,
short flag,
short region_active_win,
char[] _pad,
SpaceType ptr_type,
ScrGlobalAreaData ptr_global,
ListBase spacedata,
ListBase regionbase,
ListBase handlers,
ListBase actionzones,
ScrArea_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_v1 = ptr_v1;
this.ptr_v2 = ptr_v2;
this.ptr_v3 = ptr_v3;
this.ptr_v4 = ptr_v4;
this.ptr_full = ptr_full;
this.totrct = totrct;
this.spacetype = spacetype;
this.butspacetype = butspacetype;
this.butspacetype_subtype = butspacetype_subtype;
this.winx = winx;
this.winy = winy;
this.headertype = headertype;
this.do_refresh = do_refresh;
this.flag = flag;
this.region_active_win = region_active_win;
this._pad = _pad;
this.ptr_type = ptr_type;
this.ptr_global = ptr_global;
this.spacedata = spacedata;
this.regionbase = regionbase;
this.handlers = handlers;
this.actionzones = actionzones;
this.runtime = runtime;
}
}
}