224 lines
7.9 KiB
C#
224 lines
7.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class Sequence {
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public Sequence ptr_next;
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public Sequence ptr_prev;
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public object ptr_tmp;
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public object ptr_lib;
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public char[] name = new System.Char[64];
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public int flag;
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public int type;
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public int len;
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public float start;
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public float startofs;
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public float endofs;
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public float startstill;
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public float endstill;
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public int machine;
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public int startdisp;
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public int enddisp;
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public float sat;
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public float mul;
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public short streamindex;
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public short _pad;
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public int multicam_source;
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public int clip_flag;
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public Strip ptr_strip;
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public Ipo ptr_ipo;
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public Scene ptr_scene;
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public Object ptr_scene_camera;
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public MovieClip ptr_clip;
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public Mask ptr_mask;
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public ListBase anims;
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public float effect_fader;
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public float speed_fader;
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public Sequence ptr_seq1;
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public Sequence ptr_seq2;
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public object ptr__pad7;
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public int[] _pad8 = new System.Int32[2];
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public ListBase seqbase;
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public ListBase channels;
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public ListBase connections;
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public bSound ptr_sound;
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public object ptr_scene_sound;
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public float volume;
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public float pitch;
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public float pan;
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public float strobe;
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public float sound_offset;
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public char[] _pad4 = new System.Char[4];
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public object ptr_effectdata;
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public int anim_startofs;
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public int anim_endofs;
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public int blend_mode;
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public float blend_opacity;
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public sbyte color_tag;
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public char alpha_mode;
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public char[] _pad2 = new System.Char[2];
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public int cache_flag;
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public int sfra;
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public char views_format;
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public char[] _pad3 = new System.Char[3];
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public Stereo3dFormat ptr_stereo3d_format;
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public IDProperty ptr_prop;
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public ListBase modifiers;
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public float media_playback_rate;
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public float speed_factor;
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public SeqRetimingHandle ptr_retiming_handles;
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public object ptr__pad5;
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public int retiming_handle_num;
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public char[] _pad6 = new System.Char[4];
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public SequenceRuntime runtime;
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public Sequence(
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Sequence ptr_next,
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Sequence ptr_prev,
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object ptr_tmp,
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object ptr_lib,
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char[] name,
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int flag,
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int type,
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int len,
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float start,
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float startofs,
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float endofs,
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float startstill,
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float endstill,
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int machine,
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int startdisp,
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int enddisp,
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float sat,
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float mul,
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short streamindex,
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short _pad,
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int multicam_source,
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int clip_flag,
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Strip ptr_strip,
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Ipo ptr_ipo,
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Scene ptr_scene,
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Object ptr_scene_camera,
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MovieClip ptr_clip,
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Mask ptr_mask,
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ListBase anims,
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float effect_fader,
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float speed_fader,
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Sequence ptr_seq1,
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Sequence ptr_seq2,
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object ptr__pad7,
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int[] _pad8,
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ListBase seqbase,
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ListBase channels,
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ListBase connections,
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bSound ptr_sound,
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object ptr_scene_sound,
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float volume,
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float pitch,
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float pan,
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float strobe,
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float sound_offset,
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char[] _pad4,
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object ptr_effectdata,
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int anim_startofs,
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int anim_endofs,
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int blend_mode,
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float blend_opacity,
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sbyte color_tag,
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char alpha_mode,
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char[] _pad2,
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int cache_flag,
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int sfra,
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char views_format,
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char[] _pad3,
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Stereo3dFormat ptr_stereo3d_format,
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IDProperty ptr_prop,
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ListBase modifiers,
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float media_playback_rate,
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float speed_factor,
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SeqRetimingHandle ptr_retiming_handles,
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object ptr__pad5,
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int retiming_handle_num,
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char[] _pad6,
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SequenceRuntime runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_tmp = ptr_tmp;
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this.ptr_lib = ptr_lib;
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this.name = name;
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this.flag = flag;
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this.type = type;
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this.len = len;
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this.start = start;
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this.startofs = startofs;
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this.endofs = endofs;
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this.startstill = startstill;
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this.endstill = endstill;
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this.machine = machine;
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this.startdisp = startdisp;
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this.enddisp = enddisp;
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this.sat = sat;
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this.mul = mul;
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this.streamindex = streamindex;
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this._pad = _pad;
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this.multicam_source = multicam_source;
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this.clip_flag = clip_flag;
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this.ptr_strip = ptr_strip;
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this.ptr_ipo = ptr_ipo;
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this.ptr_scene = ptr_scene;
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this.ptr_scene_camera = ptr_scene_camera;
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this.ptr_clip = ptr_clip;
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this.ptr_mask = ptr_mask;
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this.anims = anims;
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this.effect_fader = effect_fader;
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this.speed_fader = speed_fader;
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this.ptr_seq1 = ptr_seq1;
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this.ptr_seq2 = ptr_seq2;
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this.ptr__pad7 = ptr__pad7;
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this._pad8 = _pad8;
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this.seqbase = seqbase;
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this.channels = channels;
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this.connections = connections;
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this.ptr_sound = ptr_sound;
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this.ptr_scene_sound = ptr_scene_sound;
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this.volume = volume;
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this.pitch = pitch;
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this.pan = pan;
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this.strobe = strobe;
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this.sound_offset = sound_offset;
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this._pad4 = _pad4;
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this.ptr_effectdata = ptr_effectdata;
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this.anim_startofs = anim_startofs;
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this.anim_endofs = anim_endofs;
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this.blend_mode = blend_mode;
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this.blend_opacity = blend_opacity;
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this.color_tag = color_tag;
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this.alpha_mode = alpha_mode;
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this._pad2 = _pad2;
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this.cache_flag = cache_flag;
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this.sfra = sfra;
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this.views_format = views_format;
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this._pad3 = _pad3;
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this.ptr_stereo3d_format = ptr_stereo3d_format;
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this.ptr_prop = ptr_prop;
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this.modifiers = modifiers;
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this.media_playback_rate = media_playback_rate;
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this.speed_factor = speed_factor;
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this.ptr_retiming_handles = ptr_retiming_handles;
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this.ptr__pad5 = ptr__pad5;
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this.retiming_handle_num = retiming_handle_num;
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this._pad6 = _pad6;
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this.runtime = runtime;
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}
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}
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}
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