Files
BlenderSharp/BlendFile/DNA/Volume.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

89 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class Volume {
public ID id;
public AnimData ptr_adt;
public char[] filepath = new System.Char[1024];
public PackedFile ptr_packedfile;
public char is_sequence;
public char sequence_mode;
public char[] _pad1 = new System.Char[2];
public int frame_start;
public int frame_duration;
public int frame_offset;
public int flag;
public int active_grid;
public Material ptr_ptr_mat;
public short totcol;
public short[] _pad2 = new System.Int16[3];
public VolumeRender render;
public VolumeDisplay display;
public char[] velocity_grid = new System.Char[64];
public char[] _pad3 = new System.Char[3];
public char velocity_unit;
public float velocity_scale;
public object ptr_batch_cache;
public VolumeRuntimeHandle ptr_runtime;
public Volume(
ID id,
AnimData ptr_adt,
char[] filepath,
PackedFile ptr_packedfile,
char is_sequence,
char sequence_mode,
char[] _pad1,
int frame_start,
int frame_duration,
int frame_offset,
int flag,
int active_grid,
Material ptr_ptr_mat,
short totcol,
short[] _pad2,
VolumeRender render,
VolumeDisplay display,
char[] velocity_grid,
char[] _pad3,
char velocity_unit,
float velocity_scale,
object ptr_batch_cache,
VolumeRuntimeHandle ptr_runtime) {
this.id = id;
this.ptr_adt = ptr_adt;
this.filepath = filepath;
this.ptr_packedfile = ptr_packedfile;
this.is_sequence = is_sequence;
this.sequence_mode = sequence_mode;
this._pad1 = _pad1;
this.frame_start = frame_start;
this.frame_duration = frame_duration;
this.frame_offset = frame_offset;
this.flag = flag;
this.active_grid = active_grid;
this.ptr_ptr_mat = ptr_ptr_mat;
this.totcol = totcol;
this._pad2 = _pad2;
this.render = render;
this.display = display;
this.velocity_grid = velocity_grid;
this._pad3 = _pad3;
this.velocity_unit = velocity_unit;
this.velocity_scale = velocity_scale;
this.ptr_batch_cache = ptr_batch_cache;
this.ptr_runtime = ptr_runtime;
}
}
}