Files
BlenderSharp/BlendFile/DNA/NodeMapRange.cs

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(674, "NodeMapRange", 8)]
public struct NodeMapRange {
[DNAFieldAttribute(0, "uchar", "data_type", "uchar", 1, false, 0)]
public byte data_type;
[DNAFieldAttribute(1, "uchar", "interpolation_type", "uchar", 1, false, 1)]
public byte interpolation_type;
[DNAFieldAttribute(2, "uchar", "clamp", "uchar", 1, false, 2)]
public byte clamp;
[DNAFieldAttribute(3, "char", "_pad[5]", "System.Char[]", 5, false, 3)]
public char[] _pad = new System.Char[5];
public NodeMapRange() {
this.data_type = default;
this.interpolation_type = default;
this.clamp = default;
this._pad = default;
}
public NodeMapRange(byte data_type, byte interpolation_type, byte clamp, char[] _pad) {
this.data_type = data_type;
this.interpolation_type = interpolation_type;
this.clamp = clamp;
this._pad = _pad;
}
}
}