52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(917, "BlurShaderFxData", 168)]
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public class BlurShaderFxData {
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[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
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public ShaderFxData shaderfx;
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[DNAArrayAttribute(8, "float", 1, "radius[2]", "System.Single[]", 2, 104)]
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public float[] radius = new System.Single[2];
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)]
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public int flag;
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[DNAFieldAttribute(4, "int", 3, "samples", "int", false, 116)]
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public int samples;
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[DNAFieldAttribute(4, "float", 4, "rotation", "float", false, 120)]
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public float rotation;
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[DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 124)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)]
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public ShaderFxData_Runtime runtime;
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public BlurShaderFxData() {
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this.shaderfx = default;
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this.radius = default;
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this.flag = default;
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this.samples = default;
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this.rotation = default;
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this._pad = default;
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this.runtime = default;
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}
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public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.radius = radius;
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this.flag = flag;
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this.samples = samples;
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this.rotation = rotation;
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this._pad = _pad;
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this.runtime = runtime;
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}
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}
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}
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