Files
BlenderSharp/BlendFile/DNA/GreasePencilWeightAngleModifierData.cs
2025-03-11 19:12:04 +01:00

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(540, "GreasePencilWeightAngleModifierData", 376)]
public class GreasePencilWeightAngleModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
public int flag;
[DNAFieldAttribute(4, "float", 3, "min_weight", "float", false, 292)]
public float min_weight;
[DNAFieldAttribute(2, "short", 4, "axis", "short", false, 296)]
public short axis;
[DNAFieldAttribute(2, "short", 5, "space", "short", false, 298)]
public short space;
[DNAFieldAttribute(4, "float", 6, "angle", "float", false, 300)]
public float angle;
[DNAArrayAttribute(64, "char", 7, "target_vgname[64]", "System.Char[]", 64, 304)]
public char[] target_vgname = new System.Char[64];
[DNAFieldAttribute(8, "void", 8, "*_pad", "void", true, 368)]
public object _pad;
public GreasePencilWeightAngleModifierData() {
this.modifier = default;
this.influence = default;
this.flag = default;
this.min_weight = default;
this.axis = default;
this.space = default;
this.angle = default;
this.target_vgname = default;
this._pad = default;
}
public GreasePencilWeightAngleModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float min_weight, short axis, short space, float angle, char[] target_vgname, object _pad) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.min_weight = min_weight;
this.axis = axis;
this.space = space;
this.angle = angle;
this.target_vgname = target_vgname;
this._pad = _pad;
}
}
}