76 lines
3.3 KiB
C#
76 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(826, "MeshStatVis", 40)]
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public class MeshStatVis {
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[DNAFieldAttribute(1, "char", 0, "type", "char", false, 0)]
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public char type;
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[DNAArrayAttribute(2, "char", 1, "_pad1[2]", "System.Char[]", 2, 1)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(1, "char", 2, "overhang_axis", "char", false, 3)]
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public char overhang_axis;
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[DNAFieldAttribute(4, "float", 3, "overhang_min", "float", false, 4)]
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public float overhang_min;
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[DNAFieldAttribute(4, "float", 4, "overhang_max", "float", false, 8)]
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public float overhang_max;
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[DNAFieldAttribute(4, "float", 5, "thickness_min", "float", false, 12)]
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public float thickness_min;
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[DNAFieldAttribute(4, "float", 6, "thickness_max", "float", false, 16)]
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public float thickness_max;
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[DNAFieldAttribute(1, "char", 7, "thickness_samples", "char", false, 20)]
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public char thickness_samples;
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[DNAArrayAttribute(3, "char", 8, "_pad2[3]", "System.Char[]", 3, 21)]
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public char[] _pad2 = new System.Char[3];
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[DNAFieldAttribute(4, "float", 9, "distort_min", "float", false, 24)]
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public float distort_min;
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[DNAFieldAttribute(4, "float", 10, "distort_max", "float", false, 28)]
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public float distort_max;
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[DNAFieldAttribute(4, "float", 11, "sharp_min", "float", false, 32)]
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public float sharp_min;
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[DNAFieldAttribute(4, "float", 12, "sharp_max", "float", false, 36)]
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public float sharp_max;
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public MeshStatVis() {
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this.type = default;
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this._pad1 = default;
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this.overhang_axis = default;
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this.overhang_min = default;
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this.overhang_max = default;
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this.thickness_min = default;
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this.thickness_max = default;
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this.thickness_samples = default;
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this._pad2 = default;
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this.distort_min = default;
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this.distort_max = default;
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this.sharp_min = default;
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this.sharp_max = default;
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}
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public MeshStatVis(char type, char[] _pad1, char overhang_axis, float overhang_min, float overhang_max, float thickness_min, float thickness_max, char thickness_samples, char[] _pad2, float distort_min, float distort_max, float sharp_min, float sharp_max) {
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this.type = type;
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this._pad1 = _pad1;
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this.overhang_axis = overhang_axis;
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this.overhang_min = overhang_min;
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this.overhang_max = overhang_max;
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this.thickness_min = thickness_min;
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this.thickness_max = thickness_max;
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this.thickness_samples = thickness_samples;
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this._pad2 = _pad2;
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this.distort_min = distort_min;
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this.distort_max = distort_max;
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this.sharp_min = sharp_min;
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this.sharp_max = sharp_max;
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}
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}
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}
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